So, i was watching a video of a blatant cheater on youtube (who i won't name, but have reported), and i noticed something.
Their aimbot was struggling to track the movement of a sheevra when firing arrows at said sheevra; but was able to headshot a thursar persistently with ease.
This may be quite complex to understand for some, but stay with me...
If a thursar is twice the size of an alvarin, the alvarin has a clear mathematical dodge advantage simply because it needs to move less to avoid being hit. Since attacks hit based on overlap, the larger thursar effectively has a bigger “target radius,” meaning it must move farther to escape danger. With equal movement speed and instant acceleration (momentumless movement), this directly translates into more time and less effort required for the alvarin to dodge. In the best case (very small attacks; aka arrows, spells), the alvarin may need up to 50% LESS movement (if the thursar is roughly twice the size of the alvarin) to avoid a hit, while even against large attacks it still benefits from needing less repositioning. In short, smaller size makes dodging easier because it reduces the distance, and therefore time, needed to get out of harm’s way.
So even if Alvarins were the SAME speed as thursars, just by being smaller, they gain a movement advantage against non-aoe small hitbox attacks (which is essentially most ranged attacks).
Again, mathematically, If the alvarin hitbox is around half the size of the thursar, they gain a 50% movement speed benefit IF THEY MOVE THE SAME SPEED. So, you can imagine, alvarins move WAY faster than thursars, and they may already be gaining around a 50% dodge advantage just due to their size.
Basically... Alvarins currently have the advantage of being smaller and being faster... But what people do not seems to factor in is that:
When small size is combined with movement speed, it becomes ANOTHER compounding advantage. This advantage basically means it is SUBSTANTIALLY easier to dodge ranged attacks as an alvarin, as the distance needed to dodge is MUCH lower. In essence, you can almost think of it as alvarins gaining double the benefit of their movement speed because of their size.
So basically... Min height Sheevra have a HUGE advantage from dexterity. Veela? not as much, but still.
Now, i was always aware of this factor, but i didn't realize just how substantial of an advantage it was until i saw the cheater's aimbot trying to hit an sheevra, and then did some rough calculations via AI.
I now can't help but agree that: Maybe Alvarins DO infact need a nerf; but more specifically, sheevras.
The question is this: Did Starvault factor this in? If they did, then this is intended. But.. Like, the aimbot missed substantially more because they were a sheevra; like, more than double, where as it was able to headshot thursars multiple times without missing; basically zero misses against the thursar, often headshotting, and over half misses against a sheevra.
Their aimbot was struggling to track the movement of a sheevra when firing arrows at said sheevra; but was able to headshot a thursar persistently with ease.
This may be quite complex to understand for some, but stay with me...
If a thursar is twice the size of an alvarin, the alvarin has a clear mathematical dodge advantage simply because it needs to move less to avoid being hit. Since attacks hit based on overlap, the larger thursar effectively has a bigger “target radius,” meaning it must move farther to escape danger. With equal movement speed and instant acceleration (momentumless movement), this directly translates into more time and less effort required for the alvarin to dodge. In the best case (very small attacks; aka arrows, spells), the alvarin may need up to 50% LESS movement (if the thursar is roughly twice the size of the alvarin) to avoid a hit, while even against large attacks it still benefits from needing less repositioning. In short, smaller size makes dodging easier because it reduces the distance, and therefore time, needed to get out of harm’s way.
So even if Alvarins were the SAME speed as thursars, just by being smaller, they gain a movement advantage against non-aoe small hitbox attacks (which is essentially most ranged attacks).
Again, mathematically, If the alvarin hitbox is around half the size of the thursar, they gain a 50% movement speed benefit IF THEY MOVE THE SAME SPEED. So, you can imagine, alvarins move WAY faster than thursars, and they may already be gaining around a 50% dodge advantage just due to their size.
Basically... Alvarins currently have the advantage of being smaller and being faster... But what people do not seems to factor in is that:
When small size is combined with movement speed, it becomes ANOTHER compounding advantage. This advantage basically means it is SUBSTANTIALLY easier to dodge ranged attacks as an alvarin, as the distance needed to dodge is MUCH lower. In essence, you can almost think of it as alvarins gaining double the benefit of their movement speed because of their size.
So basically... Min height Sheevra have a HUGE advantage from dexterity. Veela? not as much, but still.
Now, i was always aware of this factor, but i didn't realize just how substantial of an advantage it was until i saw the cheater's aimbot trying to hit an sheevra, and then did some rough calculations via AI.
I now can't help but agree that: Maybe Alvarins DO infact need a nerf; but more specifically, sheevras.
The question is this: Did Starvault factor this in? If they did, then this is intended. But.. Like, the aimbot missed substantially more because they were a sheevra; like, more than double, where as it was able to headshot thursars multiple times without missing; basically zero misses against the thursar, often headshotting, and over half misses against a sheevra.
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