The Return Of Red Names Confirmed

TruthGlass

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Mar 24, 2023
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You are looking at it in a far to simplistic way. First new worlds budget was 500m a year and while they didn't use all of that I seriously doubt it is as low as 200m. Second you are also leaving out advertising costs which just soak up money. Lastly the game has 2% of its original player base which is hardly investible and therefore dead. Realistic people put it closer to 500m and after advertising it is almost certainly in the red, and even if it isn't no one is throwing money in that hole.

 

manure

Active member
May 7, 2022
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I heard some people saying full loot games with no safe zones dont attract players, isnt economically viable...
Please stop !

Dont you remember MO2 launch ?
Everyone is tired of these fancy ppathetic easy mode games out there.
People want excitement.

This game was a success... and did not remain a success only because the devs messed up with the servers in the beginning with those queue timers AND they also started to put lictor guards everywhere ruining almost entirely the fun.

Who here dont remember how cool this game was in the beginning ?
Come on !
We could even raid towns without getting insta killed by guards...
Guilds used to invade Fabernum causing terror inside the walls, fighting town guards and murdering innocents all around...

How cool was that ?
People had to use their brains to escape these attacks !

Nowadays what do we have ?
LICTOR GUARDS INSIDE CEMETERIES.
To hell with that crap.

I want my great game back.
Please devs, revert MO2 back to february 2022 rules !!
 

manure

Active member
May 7, 2022
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I dunno what's so exciting about dying while banking
Its exciting to KNOW that you can be killed anywhere, so you will either use your brains and avoid it, or be a complete moron and let it happen.

Its a punishment for being a distracted lazy person...

Much better than having a ridiculous invincible NPC taking care of you, baby sitting you, by one shot killing whoever tries to steal your stuff or soul !
 

Rhodri_Taliesin

Active member
May 29, 2020
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Wandering the road
The only thing that is confirmed is that you make vague and pointlessly insulting statements against members of the community and you think it makes you clever but actually makes your opinion irrelevant. Mortal Online is a 13 year old franchise, it’s all evidence required to prove its success.

The point he's making is that when people say MO2 is a PvP game, it carries with it the connotation that it is a competitive arena game like Mordhau or Chivalry, or For Honor or so on and so forth. He is right in that he says this is a player driven or Player vs Player Sandbox RPG. MO and MO2 ARE IN FACT RPG's.
That doesn't mean that PvP is not enabled or even encouraged, but it's not the entire driving force and focus of this game. It's an important aspect no doubt, one could even argue it is a core aspect of several core aspects, but it should not be and is not the entire scope of the game.

Is that a fair way to translate between the two of you?
 
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Tashka

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Dec 4, 2021
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Its exciting to KNOW that you can be killed anywhere, so you will either use your brains and avoid it, or be a complete moron and let it happen.

Its a punishment for being a distracted lazy person...

Much better than having a ridiculous invincible NPC taking care of you, baby sitting you, by one shot killing whoever tries to steal your stuff or soul !
Towns are too crowded and if we have red names, everyone can see you can be attacked. Which means you are GUARANTEED to be attacked while banking, or doing basically anything in town. Even MK bank will always have some people in it. Now it would be cool if towns didn't have overpowered guards that can oneshot you, preventing you from clearing up the place before banking. If i could go to the MK bank with a couple friends, kill everyone in the vicinity, and THEN bank it would be fair but then everyone would be a free game. But there's nothing "exciting" about going to bank and getting killed by 3 dagger veelas before you can even react, likely losing your most precious items (what else you're gonna store in the bank anyway?). If you do react, then you can't even attack someone that you KNOW is going to help the attacker but didn't do so just yet. Anyone can simply precast flamestrike knowing you simply can't do shit about it because if you do, you'll get instantly killed by lictors. And if there's no system that makes the attacker immediately go grey and become free game, no one would be able to help YOU, even if they wanted to.

It's not wilderness. Outside a guarded town, everyone is a free game and if you see someone, it's up to you to decide whether you proceed hoping they won't attack, retreat, OR attack first. Third option, and, to an extent, second option don't exist in town if reds can be freely attacked by anyone. You cannot attack first because there are overpowered guards everywhere, and you cannot really retreat because towns are crowded and there's no direction you could retreat to where there would be no threat - it would be like running from one dangerous group to another dangerous group.

It would be basically the same thing as just outright banning all people with 5+ MC from towns and having guards attack them regardless of reputation. Which would only result in people using alt accounts to enter towns, like they do now for low rep towns, and i fail to see what's so exciting about it. Any system that forces you to game it by using alts is a bad system.
 

CherryKush

Well-known member
Jan 25, 2022
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Towns are too crowded and if we have red names, everyone can see you can be attacked. Which means you are GUARANTEED to be attacked while banking, or doing basically anything in town. Even MK bank will always have some people in it. Now it would be cool if towns didn't have overpowered guards that can oneshot you, preventing you from clearing up the place before banking. If i could go to the MK bank with a couple friends, kill everyone in the vicinity, and THEN bank it would be fair but then everyone would be a free game. But there's nothing "exciting" about going to bank and getting killed by 3 dagger veelas before you can even react, likely losing your most precious items (what else you're gonna store in the bank anyway?). If you do react, then you can't even attack someone that you KNOW is going to help the attacker but didn't do so just yet. Anyone can simply precast flamestrike knowing you simply can't do shit about it because if you do, you'll get instantly killed by lictors. And if there's no system that makes the attacker immediately go grey and become free game, no one would be able to help YOU, even if they wanted to.

It's not wilderness. Outside a guarded town, everyone is a free game and if you see someone, it's up to you to decide whether you proceed hoping they won't attack, retreat, OR attack first. Third option, and, to an extent, second option don't exist in town if reds can be freely attacked by anyone. You cannot attack first because there are overpowered guards everywhere, and you cannot really retreat because towns are crowded and there's no direction you could retreat to where there would be no threat - it would be like running from one dangerous group to another dangerous group.

It would be basically the same thing as just outright banning all people with 5+ MC from towns and having guards attack them regardless of reputation. Which would only result in people using alt accounts to enter towns, like they do now for low rep towns, and i fail to see what's so exciting about it. Any system that forces you to game it by using alts is a bad system.
Did they remove banks from the red towns? Should life be easy for the murderers? Sure be the baddie, but be prepared for the baddie consequences...
 

you

Member
Nov 30, 2020
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Did they remove banks from the red towns? Should life be easy for the murderers? Sure be the baddie, but be prepared for the baddie consequences...
Baddies already run rep as punishment, that is the design, spending hours upon hours of ur playtime running circles to be allowed into towns in the first place.
 

Tashka

Well-known member
Dec 4, 2021
666
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Did they remove banks from the red towns? Should life be easy for the murderers? Sure be the baddie, but be prepared for the baddie consequences...
The point is, if "baddies" can be freely attacked by anyone in a guarded town it would be the same thing as simply banning them from towns. There would be no difference between that and having guards attacking them on sight. Which, again, isn't much of a "consequence" since every "baddie" has an alt account with a clean criminal record.

You don't need to be defensive here. I personally wouldn't mind some statloss, as long as it's not too harsh and not permanent, as in the stats can be trained back.

If only some blue a***les didn't come to you to have a fight and THEN report you after they've got one.
 

Amadman

Well-known member
May 28, 2020
928
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A padded room.
If only some blue a***les didn't come to you to have a fight and THEN report you after they've got one.

Hopefully they do lawless zones in a way where uncontrolled areas are lawless.

This way the flagging system would not be a factor in many situations.


As a mostly peaceful player, I believe this will be beneficial to both the "good" and "bad" players.

The aggressive players could choose to attack in these areas and not get punished.

And the defensive players can freely defend against aggressive players without worrying about punishment as well.
 

Rhodri_Taliesin

Active member
May 29, 2020
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Wandering the road
I think my biggest gripe with flagging and territory control from MO-1 was that even if a guild controlled a town and territory, they still were subjected to Tindremic/Khurite Law. That they could still be called "murderers" and the only real control they had was to "blacklist" characters that may or may not have been a problem, rather than creating an exempted "whitelist" of guild approve characters that were more or less above the law or charged with enforcing the guild's rule by violence and death.

The reality is that the guilds "in charge" never really were, and so it became difficult if not impossible to deal with griefers, thieves, and more in a proactive manner. Especially when it became the norm for murderer/bandit guilds to roll out with untagged and or blue-flagged characters just to cause more grief. It was a gap in the flagging system that they could have fixed and just didn't.
 

Midas

Active member
Feb 25, 2022
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you should be able to go into a town as a RED if you have good rep in the town and the guards should not attack you HOWEVER any player should be able to attack you. if you have bad rep both the guards and players will be able to attack you. as a RED you should be able to defend yourself without it being a crime however. as far as blocking goes where a red charecter would get in the way of duels and such. the townsfolk would sort it out.
 

Amadman

Well-known member
May 28, 2020
928
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A padded room.
I think my biggest gripe with flagging and territory control from MO-1 was that even if a guild controlled a town and territory, they still were subjected to Tindremic/Khurite Law. That they could still be called "murderers" and the only real control they had was to "blacklist" characters that may or may not have been a problem, rather than creating an exempted "whitelist" of guild approve characters that were more or less above the law or charged with enforcing the guild's rule by violence and death.

The reality is that the guilds "in charge" never really were, and so it became difficult if not impossible to deal with griefers, thieves, and more in a proactive manner. Especially when it became the norm for murderer/bandit guilds to roll out with untagged and or blue-flagged characters just to cause more grief. It was a gap in the flagging system that they could have fixed and just didn't.

Agreed.

Hopefully lawless areas will address this some.


If the area that players are able to build in is initially lawless,

then they can do as they please in that area without legal consequences.


I know it may see strange to some. But in early development there was no flagging at all.

At that time things actually went a lot smoother than one would think.


Having law in npc cities to give some sense of safety to players that are looking for this is ok.


But in the end the real freedom will come outside of these lawful areas where players are not tripped up by the "rules".
 

Xenom

Member
Feb 23, 2022
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The point is, if "baddies" can be freely attacked by anyone in a guarded town it would be the same thing as simply banning them from towns. There would be no difference between that and having guards attacking them on sight. Which, again, isn't much of a "consequence" since every "baddie" has an alt account with a clean criminal record.
Now you understood what consequences there are and why we have red towns. If this is so much the way you would enjoy playing, why not live out of a red town already.

There it is exactly like you want or wait is it just not fun and you are just a wannabe pk doing bad things without facing any consequences ?
 
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TruthGlass

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Mar 24, 2023
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Its exciting to KNOW that you can be killed anywhere, so you will either use your brains and avoid it, or be a complete moron and let it happen.

Its a punishment for being a distracted lazy person...

Much better than having a ridiculous invincible NPC taking care of you, baby sitting you, by one shot killing whoever tries to steal your stuff or soul !
This has not been a part of the game for a long time. Botters/rmters have been protected since they added lictors. At that moment players couldn't realistically engage with players/bots.
 

TruthGlass

Member
Mar 24, 2023
55
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you should be able to go into a town as a RED if you have good rep in the town and the guards should not attack you HOWEVER any player should be able to attack you. if you have bad rep both the guards and players will be able to attack you. as a RED you should be able to defend yourself without it being a crime however. as far as blocking goes where a red charecter would get in the way of duels and such. the townsfolk would sort it out.
You should just leave the game like every pvper. We tested many rule sets, and what you have now is what they chose. You are a champion for putting up with the horrible pvp rules this long, but the game isn't going to get better.

The fact is that the rules outside of cities don't matter because that is where the players are, and will always be. You can change every other zone in the game and nothing changes, because that core gameplay chain, that learning phase for pvpers is still broken. Which was intentional because the players from mo1 are creating the same system they and their bots/alt controlled in mo1.