This is exactly right, Henrik chose “no risk” but he didn’t realize that doesn’t actually exist. The risk he took was not taking enough risk and it didn’t pay off.This is a great line. The key was to make it so people were always 'winning' and 'losing,' but that it was bearable and that there were things going on on every level so you never got 'knocked out of the game.' But they just said if we let people keep their TC, they will never quit. WELL now we got 750 max pop in the last month, eyy.
They needed town life, then like town / world life, then raw tc / wilderness life. And if you get pushed back down to town life, you can still have fun and it still creates content. People should constantly be rising thru those ranks and others should be getting dropped off back to the beginning. It should be super hard to hold TC control of something valuable.
Dudes be like... I can't defend 24 / 7 lul I have a job, but it's like oh yeah, so why do you think you should control GK? haha. Make some fking friends. That's one of the driving forces of MO1, different groups protecting each other because it was impossible to protect yourself always. Then the attrition of sieges by small groups like early / mid rpk.
You may get pushed out of an area of the map, but there was another town you could live out of somewhere, maybe you would befriend the locals. Some guilds would have super desirable TC locations and either you joined them or you banded together to take it from them. I personally went from expelled/homeless to large tc guilds many times and when you finally defeated a huge empire guild it was a gamegasm.
People say they don’t want to no life the game, fine, but real life is interesting specifically because you can feel pain and lose, summer (in Canada) is glorious because of how awful the winter is. The more miserable the Ls that you can take in a game are the sweeter the Ws will be.
Honestly though even if they got this part of the game right which they didn’t. The combat and class design being so awful in mo2 would still mean we’re dealing with a shit game.