The REAL issue with this game...

Teknique

Well-known member
Jun 15, 2020
1,892
1,410
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This is a great line. The key was to make it so people were always 'winning' and 'losing,' but that it was bearable and that there were things going on on every level so you never got 'knocked out of the game.' But they just said if we let people keep their TC, they will never quit. WELL now we got 750 max pop in the last month, eyy.

They needed town life, then like town / world life, then raw tc / wilderness life. And if you get pushed back down to town life, you can still have fun and it still creates content. People should constantly be rising thru those ranks and others should be getting dropped off back to the beginning. It should be super hard to hold TC control of something valuable.

Dudes be like... I can't defend 24 / 7 lul I have a job, but it's like oh yeah, so why do you think you should control GK? haha. Make some fking friends. That's one of the driving forces of MO1, different groups protecting each other because it was impossible to protect yourself always. Then the attrition of sieges by small groups like early / mid rpk.
This is exactly right, Henrik chose “no risk” but he didn’t realize that doesn’t actually exist. The risk he took was not taking enough risk and it didn’t pay off.

You may get pushed out of an area of the map, but there was another town you could live out of somewhere, maybe you would befriend the locals. Some guilds would have super desirable TC locations and either you joined them or you banded together to take it from them. I personally went from expelled/homeless to large tc guilds many times and when you finally defeated a huge empire guild it was a gamegasm.

People say they don’t want to no life the game, fine, but real life is interesting specifically because you can feel pain and lose, summer (in Canada) is glorious because of how awful the winter is. The more miserable the Ls that you can take in a game are the sweeter the Ws will be.

Honestly though even if they got this part of the game right which they didn’t. The combat and class design being so awful in mo2 would still mean we’re dealing with a shit game.
 

wylwrk

New member
Sep 17, 2023
3
2
3
Hi, I'm new.

I started in Toxai. Beautiful and unpopulated. I'm lonely :(
I came to the forums to see if there's a reason the servers are down on a weekend.

I've read this post.

I am leaving this game, that's enough for me.

What's wrong with this game is the Nave general chat and the first page of General Forums. This space is way too negative.
 

MolagAmur

Well-known member
Jul 15, 2020
819
1,005
93
Hi, I'm new.

I started in Toxai. Beautiful and unpopulated. I'm lonely :(
I came to the forums to see if there's a reason the servers are down on a weekend.

I've read this post.

I am leaving this game, that's enough for me.

What's wrong with this game is the Nave general chat and the first page of General Forums. This space is way too negative.
I'm doing you a favor tbh. The game is great in the beginning. Its complete hot ass once things become more clear and the newness wears off.
 

Rahz

Active member
Jul 19, 2022
151
62
28
Hi, I'm new.

I started in Toxai. Beautiful and unpopulated. I'm lonely :(
I came to the forums to see if there's a reason the servers are down on a weekend.

I've read this post.

I am leaving this game, that's enough for me.

What's wrong with this game is the Nave general chat and the first page of General Forums. This space is way too negative.
Hi. For information regarding the current state of the server, I'd recommend the Official Discord.
The forums and the General chat are negative because veterans and newcomers alike are fed up with the developers and their utter incompetence.
Honestly, and i mean to really be nice here and do you a favour.... at this point in the game, I'd recommend you quit early rather than after thousands of hours when you realized that 99% of the games "systems" are fluff at best and at worst just there to conceal the lack of meaningful content, balance or fun.
.. and yeah, Toxai is empty apart from a few fishers trying their luck with kelp dragons and bloodkuas.
 
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Rahz

Active member
Jul 19, 2022
151
62
28
Back to topic.
I pretty much finished my footie and now I have no will to play anymore. I grinded a lot to get to Mastery Level 70, read most of the books and also got the Elixirs of Aptitude. This wasn't my first Rodeo with this game, I also have about 3500hours on my Dexmage.

Here are the biggest problems in the game in my opinion:
1. The Grind :
It's a lot. You have to grind for EVERYTHING in the game. Trinkets 6k gold, Mastery 4k gold, Base 10k gold (if you make it on your first try). Thats about 70hours of straight grinding with no hickups along the way just for the gold. We're talking 70 mind-numbing hours of picking Aloe Vera (its the most consistent early farming method netting about 360g/hr) Then you'll need to grind up your Clade Level and your Mastery. This will take you another 250-350hours of grinding.
The problem with that is that i dont consider grinding to be really playing the game. If we would cut the fat in the grinding department we could spend more time dueling/training, exploring and fighting. Grinding isn't fun.
2. TC and Bases :
No more player-placed Guardtowers ! It's just a pain to deal with and will always be exploitable.
Other than that I can't talk too much on this topic as I am a Solo-player. I do think the assets don't really fit most Biomes. More assets to get a coherent art-style would be nice. Also placing your base itself is a really dumb system.
It's wonky af and the most risky thing you can do as a solo-player. I know guilds can abuse a Chancery bug to fast-travel Gold around the map, but as a solo-player you will at some point have to carry a week of grinding across half the map and then you'll have to place a base with a really wonky placement system. Have fun :D
3. Balance:
3.1 : Magic: It's OP and miserable at the same time. 30 different damn reagents is too much, honestly. Ecumenical Burst-DMG Hitscans need to go. It's just too good in group-fights. Also Earthquake needs a DMG check for balance or an intelligence requirement, it's overperforming.
For Elemental Magic i suggest some slight dmg nerfs for most spells and a projectile speed increase to the basic spells like ember (you can outride them) The "wall" spells need a massive DMG nerf. It's not fun to have spells like that be the PvE-meta. I'm pretty sure scalding fumes still needs a nerf. Last time i checked it was a really effective and annoying shot-gun one shot used for town-ganking.
Necromancy has a lot of wonky stuff. I think summoning a lot of walkers and exploding them on someone is a little much dmg. Also deathhands plays exceptionally well into the current META .
3.2 : DMG/ Defense values : Both are too high. With Mastery, trinkets and potions you can stack a lot of it. Thursar Kallards will hit anything in light armor for 130+ making Light Armor useless. Lancing amplifies the uselessness of Light Armor. Heavy Armor makes Archery redundant and is also overperforming like crazy because it's mandatory with the amount of raw damage that players can do. How to change it is up for debate, but i do think dmg/def values from trinkets need to go and armor needs to be re-evaluated.
3.3 : Towershields. Towershields need a animation when you put them on and a str. requirement.
3.4: Human Mana Regeneration: 87% mana regeneration in full heavy armor...really?! The mastery points push human paladins/deathknights WAY to far, making them almost unkillable for most builds.
4: Footfighting: I can only agree with most of what's being said here. I want footwork to matter.
 
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Teknique

Well-known member
Jun 15, 2020
1,892
1,410
113
Back to topic.
I pretty much finished my footie and now I have no will to play anymore. I grinded a lot to get to Mastery Level 70, read most of the books and also got the Elixirs of Aptitude. This wasn't my first Rodeo with this game, I also have about 3500hours on my Dexmage.

Here are the biggest problems in the game in my opinion:
1. The Grind :
It's a lot. You have to grind for EVERYTHING in the game. Trinkets 6k gold, Mastery 4k gold, Base 10k gold (if you make it on your first try). Thats about 70hours of straight grinding with no hickups along the way just for the gold. We're talking 70 mind-numbing hours of picking Aloe Vera (its the most consistent early farming method netting about 360g/hr) Then you'll need to grind up your Clade Level and your Mastery. This will take you another 250-350hours of grinding.
The problem with that is that i dont consider grinding to be really playing the game. If we would cut the fat in the grinding department we could spend more time dueling/training, exploring and fighting. Grinding isn't fun.
2. TC and Bases :
No more player-placed Guardtowers ! It's just a pain to deal with and will always be exploitable.
Other than that I can't talk too much on this topic as I am a Solo-player. I do think the assets don't really fit most Biomes. More assets to get a coherent art-style would be nice. Also placing your base itself is a really dumb system.
It's wonky af and the most risky thing you can do as a solo-player. I know guilds can abuse a Chancery bug to fast-travel Gold around the map, but as a solo-player you will at some point have to carry a week of grinding across half the map and then you'll have to place a base with a really wonky placement system. Have fun :D
3. Balance:
3.1 : Magic: It's OP and miserable at the same time. 30 different damn reagents is too much, honestly. Ecumenical Burst-DMG Hitscans need to go. It's just too good in group-fights. Also Earthquake needs a DMG check for balance or an intelligence requirement, it's overperforming.
For Elemental Magic i suggest some slight dmg nerfs for most spells and a projectile speed increase to the basic spells like ember (you can outride them) The "wall" spells need a massive DMG nerf. It's not fun to have spells like that be the PvE-meta. I'm pretty sure scalding fumes still needs a nerf. Last time i checked it was a really effective and annoying shot-gun one shot used for town-ganking.
Necromancy has a lot of wonky stuff. I think summoning a lot of walkers and exploding them on someone is a little much dmg. Also deathhands plays exceptionally well into the current META .
3.2 : DMG/ Defense values : Both are too high. With Mastery, trinkets and potions you can stack a lot of it. Thursar Kallards will hit anything in light armor for 130+ making Light Armor useless. Lancing amplifies the uselessness of Light Armor. Heavy Armor makes Archery redundant and is also overperforming like crazy because it's mandatory with the amount of raw damage that players can do. How to change it is up for debate, but i do think dmg/def values from trinkets need to go and armor needs to be re-evaluated.
3.3 : Towershields. Towershields need a animation when you put them on and a str. requirement.
3.4: Human Mana Regeneration: 87% mana regeneration in full heavy armor...really?! The mastery points push human paladins/deathknights WAY to far, making them almost unkillable for most builds.
4: Footfighting: I can only agree with most of what's being said here. I want footwork to matter.
Yup. It feels like I’m grinding a character that I don’t even care about because I don’t like any of the classes. There’s so much power in trinkets and mastery that they’re a must grind.

Tc system is in the game just to exist. There’s no logical game loop, end goal, or even functioning mechanics. A complete shell of a system that only exists to be a bastardized version of the first game just to check a box that it exists. This is largely true of the classes as well. The only reason they’re in the game is because they were in the first game. Otherwise they were basically neglected.

Balance is egregious in all aspects. Classes are designed to be frustrating and when they work it is typically a fluke. Mage is a strong damage dealer but it is only so tanky due to happen stance. Unintended consequence of shields and mastery but without those 2 you will get hit for over 100. It’s difficult to recount every aspect of the game but ALL of the class design and balance is terrible. When you take balance directive from someone who only duels this is what you will end up with.

Dmg is insane since you can swing any melee weapon you want causing armor to be so useless that you have to wear the heaviest possible. Budget gear is useless. No lictor armor to make niche builds viable.

Having completely different rules for races like mana regen has messed up the game pretty bad. Cleric clade was actually my idea but there wasn’t a need to make mana regen beyond 4kgs awful.
 
Last edited:

Backpackface

Member
Jul 18, 2021
71
50
18
I think the game is just so over the top frustrating to play in almost every aspect. Very few things are fun in this game. Mostly just a bunch of really cool ideas put together in a really tedious way.

But what I will say, putting 100% concentration behind mastery is super fucking stupid. It's like something that's necessary to play mage in any meaningful way. This mastery almost fixes the class. Should be default and put something else in there ffs.
 

Emdash

Well-known member
Sep 22, 2021
3,182
1,021
113
I think the game is just so over the top frustrating to play in almost every aspect. Very few things are fun in this game. Mostly just a bunch of really cool ideas put together in a really tedious way.

But what I will say, putting 100% concentration behind mastery is super fucking stupid. It's like something that's necessary to play mage in any meaningful way. This mastery almost fixes the class. Should be default and put something else in there ffs.

Yea, but they conflated two things.

The game is super frustrating / panic inducing / raises blood pressure etc, if you are playing right and not like stoned out of your mind haha. It's supposed to be that way. In that way, I see why people say only psychopaths are playing this game. It's not psychopathy, but you have to have a certain type of brain to play this. It's like high stakes gambling + high skill and when you lose, you lose everything on your person. It's bound to make a bunch of people quit.

Some people don't even understand "I got humiliated two times, but I made it home with loot 3 times, therefore, I am progressing." I think the ability to plan long term and the ability to take unavoidable losses are not what today's gamer wants in a lot of cases.

That being said, there have to be thousands of people who DO wanna play that game. Maybe we are all weird, but nonetheless haha. It's a game, is the way I look at it. I enjoy it.

But those frustrations are design choices. The other frustrations are the game being freaking wack and, now, making themepark choices. They are trying to add bumpers, but they didn't really soften the gameplay at the non-TC level. They didn't even create a gameplay loop that is not... PKing or farming mastery. There should be a crafting loop with progression, too.

MAKE TOWN LIFE. Make it so people can live in towns, mostly protected. Then some people can assassinate them and people can get upset. Then, they will have war. OR people will get enough in town life then take the next step, but they will be invested in the town already so they will know people and have mats there.

Bla. I feel like about a year and a half after we talk about something SV adds it to the game in some warped form (like their outpost patch.)
 

Jackdstripper

Well-known member
Jan 8, 2021
1,247
1,106
113
Ill tell you what the real issue with this game is. Its broken beyond belief.

I logged in a few days ago after a long time away. I ride around and kill a few bandits. Things are going good, that old feeling is coming back. I mount up and ride to town. I get ridden up on by 3 dudes which instantly start bowing me down while shouting obscenities.
Then all goes to hell.
I get EQed by someone not even on my screen. On foot i parry simple swings but all hits go through anyways. They mage bang at the same time. They put me in mercy mode, but for whatever reason all damage stops and they cant kill me. They start shouting that im a cheater, while im as confused as they are. I just sit there in mercy mode for 30 seconds until everything updates and i die. I contact GM. The useless chat AI bot asks a bunch of questions and then just stops talking to me.

20$ a month for this shit? Get the fuck outta here.
 

Backpackface

Member
Jul 18, 2021
71
50
18
Ill tell you what the real issue with this game is. Its broken beyond belief.

I logged in a few days ago after a long time away. I ride around and kill a few bandits. Things are going good, that old feeling is coming back. I mount up and ride to town. I get ridden up on by 3 dudes which instantly start bowing me down while shouting obscenities.
Then all goes to hell.
I get EQed by someone not even on my screen. On foot i parry simple swings but all hits go through anyways. They mage bang at the same time. They put me in mercy mode, but for whatever reason all damage stops and they cant kill me. They start shouting that im a cheater, while im as confused as they are. I just sit there in mercy mode for 30 seconds until everything updates and i die. I contact GM. The useless chat AI bot asks a bunch of questions and then just stops talking to me.

20$ a month for this shit? Get the fuck outta here.
I made a thread about this kinda. It's because of the delay on blocking/parrying. It's ridiculous. They need to remove it if this game has any hopes of attracting new players. As is the melee in this game is so incredibly unfun because of how broken it is and feels.