You know what is really the issue? The trinkets.
Coming back to the game for the first time since launch and seeing how OP and expensive these trinkets are is wild. Aside from it promoting extreme RMT, it makes me feel like I'm playing a Korean mmo and I just hit max level going up against some dudes with end-game gear. The difference between someone who has practiced melee a ton and someone who hasn't is already a huge gap...now we add these +10% damage trinkets (x2) combined with defense reduction and a lot more HP on top of all that? Who fucking asked for this and who thought it would be a good idea?
Early Mortal Online had something EXTREMELY unique compared to MMO's with its balance of power. Your better (heavier) armor would have its drawbacks (stamina reduction) and your tungsteel weapons would weigh a bit more than steel but hit a bit harder. Things had pro's and con's...except Oghmium which is fine. Now we threw all that shit out the window for some korean p2w style trinkets that don't drop on death. If I want to get my hands on good trinkets...I have to no-life the game OR buy gold...which majority of the playerbase is doing btw.
This ain't the Mortal I loved. You can no longer practice and just bring skill and teamwork and be successful. You have to grind mastery for hundreds of hours and farm gold for even longer to be on the same level. If I wanted that I would just play a korean MMO...at least those have less bugs and are more optimized.
Guy returning to game: Reptile set with steel weapon. Bandages.
Guy who swipes or has been playing for a long time: Steel armor. Cronite or better weapon. Player skill. Potions. Mastery giving HP/Damage/Damage reduc/Stamina. TRINKETS.
I'm fine with the first couple. But my point is the gap was already large. Now its just not even fun to try to play catch up. Can't just login to the game anymore and grab a steel weapon, decent armor, regs, and have fun. You get zerged or you get gear-crutched on...or both.
Idk why they did all this...but this is why 90% of MO1 vets didn't return to play MO2...even though the game has many things that are a huge upgrade. Its a shame.
Coming back to the game for the first time since launch and seeing how OP and expensive these trinkets are is wild. Aside from it promoting extreme RMT, it makes me feel like I'm playing a Korean mmo and I just hit max level going up against some dudes with end-game gear. The difference between someone who has practiced melee a ton and someone who hasn't is already a huge gap...now we add these +10% damage trinkets (x2) combined with defense reduction and a lot more HP on top of all that? Who fucking asked for this and who thought it would be a good idea?
Early Mortal Online had something EXTREMELY unique compared to MMO's with its balance of power. Your better (heavier) armor would have its drawbacks (stamina reduction) and your tungsteel weapons would weigh a bit more than steel but hit a bit harder. Things had pro's and con's...except Oghmium which is fine. Now we threw all that shit out the window for some korean p2w style trinkets that don't drop on death. If I want to get my hands on good trinkets...I have to no-life the game OR buy gold...which majority of the playerbase is doing btw.
This ain't the Mortal I loved. You can no longer practice and just bring skill and teamwork and be successful. You have to grind mastery for hundreds of hours and farm gold for even longer to be on the same level. If I wanted that I would just play a korean MMO...at least those have less bugs and are more optimized.
Guy returning to game: Reptile set with steel weapon. Bandages.
Guy who swipes or has been playing for a long time: Steel armor. Cronite or better weapon. Player skill. Potions. Mastery giving HP/Damage/Damage reduc/Stamina. TRINKETS.
I'm fine with the first couple. But my point is the gap was already large. Now its just not even fun to try to play catch up. Can't just login to the game anymore and grab a steel weapon, decent armor, regs, and have fun. You get zerged or you get gear-crutched on...or both.
Idk why they did all this...but this is why 90% of MO1 vets didn't return to play MO2...even though the game has many things that are a huge upgrade. Its a shame.
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