I don't even know where to begin. I see a lot of mindless shit talk, and uninformed opinions.
Let me break it down even further for the fuckin idiots on the thread.
I don't want MC to be the god class. It wasn't in MO 1, it isn't in MO 2.
Just because you are on a horse, does not mean you should do half of the damage you are capable of doing on foot.
My Foot Fighter can hit someone in Bone Armor for 90+ with a Tungsteel Sword.
I take that same sword, and hit the same person, while riding a horse, and I hit them for 40 or less. Balance?
I take a Tungsteel Spear, an END GAME weapon, and I hit someone in bone armor PERFECTLY in the head, and I hit them for less that 50.
With my Foot Fighter, I can swing on someone in bone armor, with my tungsteel sword, and kill them in less than 4 hits, and around 6 seconds.
With my MC, I get to piddle around and miss with clunky dumb animations, and get perfect parried, until my one attack gets through for 20 damage because I was only going 2nd speed. Then I get frustrated and dismount, to just kill the fucker on foot, or I ride off.
The MC is not even on the same level of ability as a Foot Fighter. You don't want mounted online? Congratulations, there's no reason to play an MC. The class is obsolete.
If anyone is playing MC in it's current state now, they are wasting their time. You have MA's and FM's running all over the place dropping huge damage from mount, and you
have MC's barely scratching people in the worst fuckin armor in the game.
An MC is supposed to be dominant in the flat area's. That's how it's always worked with Cavalry. Historically, Objectively, Mechanically, any fuckin way you smooth brains need
to rationalize it. An MC is SUPPOSED to have advantage over footies in the flats.
Now here's the good news for footies. Majority of the map is littered with shit you can play on to avoid an MC. Forests, Hills, Choke Points, Rocks, Mountains, Rivers, Cities, Camps, Valleys, whatever you can see, you can likely use to your advantage to escape an MC.
Here's some more good news for footies. You can perfect block every fuckin thing that MC can throw at you. With almost no effort. It's painfully slow to attack from horseback in MO 2, and even you fuckin idiots could manage to perfect block every attack. Don't even have to waste your stam doing. Doesn't matter if he charges you 600+ speed with the best lance you can make in game, you block down, you parry it for zero damage.
Doesn't matter that FOOT FIGHTERS get chip damage based off strength. That doesn't matter. An MC shouldn't be able to do it right?
Wrong. That isn't balance, that's you pissing and shitting yourself that your OP foot fighter class might have to work to fight against mounteds. Rather than this baby tier shit you're complaining about already.
MC is currently a fucking joke, a waste of primary points. It needs to be fixed.
"My Foot Fighter can hit someone in Bone Armor for 90+ with a Tungsteel Sword. I take that same sword, and hit the same person, while riding a horse, and I hit them for 40 or less. Balance?"
Yes. You have mobility, you also (in a way) have a separate HP bar that prevents you from losing that mobility (Until its depleted / killed, i.e. the horse).
MC did hit that kind of damage in MO1, and even at one point in the games lifespan it hit more then that; there was even a video linked of the balance when people were getting one-shot with mauls. If you argue realism then sure your point stands, but this is luckily a game.
"With my Foot Fighter, I can swing on someone in bone armor, with my tungsteel sword, and kill them in less than 4 hits, and around 6 seconds."
This isn't a true sense of how that works. We both know that if someone just stood still and let you hit them, then sure; but this kind of logic is the same as hitting training dummies and saying a weapon is good then using it in a fight and realizing it has flaws.
"An MC is supposed to be dominant in the flat area's. That's how it's always worked with Cavalry. Historically, Objectively, Mechanically, any fuckin way you smooth brains need to rationalize it. An MC is SUPPOSED to have advantage over footies in the flats."
Yes, and we've seen it in MO1. It was horrible to play against, and it was incredibly easy to play.
"Here's some more good news for footies. You can perfect block every fuckin thing that MC can throw at you. With almost no effort. It's painfully slow to attack from horseback in MO 2, and even you fuckin idiots could manage to perfect block every attack. Don't even have to waste your stam doing. Doesn't matter if he charges you 600+ speed with the best lance you can make in game, you block down, you parry it for zero damage."
I'd counter this by saying - then why does any parry / block matter? If you're going to do damage through someone who timed their block to parry / block you, what's the point in doing it then? To take less damage? It was like that in MO1 and mounteds -still- dominated, whether they didn't have eyes on them or not. This isn't about making the game more realistic, but more balanced. You trade off damage for your mobility.
I 100% believe there should be chip-through damage when a player hits another player on foot, depending on the weapon type and strength; but if you did that for mounteds we'd be right back to the "original" system.
"Wrong. That isn't balance, that's you pissing and shitting yourself that your OP foot fighter class might have to work to fight against mounteds. Rather than this baby tier shit you're complaining about already."
A majority of players already did work against mounteds in MO1. I think it's ridiculous that players who wanted to PvP even had to take multiple measures to lessen the likely hood of an MC being successful. Earthquakes, bows, and some people even went as far as to have fist weapons to guarantee dismounts.
I haven't touched MC in MO2, but if what you say is true about the animations being terrible then my all means I agree that they need to be better - but I find there is a repeating pattern in MO2 when it comes to combat & animations. They're all slow and clunky, and just a mess to engage with.
I also think weapons are hilariously imbalanced given the fact there is even less weapon choices then in MO1 (and I mean weapons that actually can perform, not the 'number of choices' you have.)
One handed weapons need a significant buff across the board in damage and speed, Star Vault has always had this weird fixation that two handed weapons must dominate one handed weapons. Do people even remember a majority of people in MO1 running around with a one handed sword, mace, or axe? Of course you don't - they were awful, just like they are awful in MO2.
To me this sounds more like a problem with the actual fluidity of the gameplay not so much the ""balance"" of it. If it played smoother, responded better, and wasn't so clunky like everything else in the game it would probably feel a lot better - and I believe 100% MC should be a support role then a "tank". You are to attack those splintered off or not paying attention, not just run over everyone as you like.