Someone deleted my thread! That's cool, because I will type it again loool. I said basically that MO2's decline in pop was not unforseen. It was at least a year coming. AND SO, these are the things I believe MO2 MUST ADDRESS to move forward and get their 2000 max players. I am thinking within the limitations that MO2 has as well. Ahem.
Melee combat has to change!
The defensive/parry meta is the worst part of the game. It's not about skill as there are other ways to add skill, and special attacks COULD be cool, but finding a way for players to actually hit each other more should be the direction they move in. Click swing damage is a good start!
Magic must be accessible!
This is true with all content, beast mastery as well. There has been enough time in game years that there should be masters of said magic/skills in the wild who are willing to sell scrolls or whatever for GOLD. They should NOT be too expensive, hundreds max. It is essential for everyone to have access to all magic. Making it gated is bad for the game.
Archery must matter against armor!
There has been talk of arrow speed increase, and while I mostly disagree with that, I wouldn't mind a SLIGHT increase for short bows and a larger increase for higher strength bows, and a leveling out of damage so that archery can be A PLAYSTYLE.
Shields must be balanced!
I've heard that they are going to do weight, and I have read that people suggested that you lose turn ability or speed while holding a shield. I am not sure what the actual answer is, but they must have a hard counter. For instance, if BLUNT weapons caused massive damage users (bang the gong) that would be a cool counter. It would switch things up and make for more diverse armies.
Siege must be easier/working!
Siege is an important part of keeping the game balanced. It should be very feasible to siege someone if you have the people + the mangs. It shouldn't be a big deal at all. The only thing that should be really hard to siege is keeps, and keeps should offer TC bonuses so that they really matter. Everyone without a keep should be vulnerable to siege + have to farm their ass off to have a large TC presence.
Clade gain must be increased somehow!
The pathway to max clade is arduous. It's easy to spec a character, but clading is tedious grind. It shouldn't be that bad. Maybe it should be for the last few levels, but there should be an easy path to clading C14-16.
____
It seems there is a lot of panic about the state of MO, and rightly so, but it has been that way. It just finally hit everyone when TC flopped. These are not complicated changes and can lead to MORE changes. These are literally one patch changes, changing numbers and maybe then going back and rebalancing a few times. The game needs to be cut throat and not 'solo friendly' but a solo player should be able to do something in a fight instead of getting mercilessly parried / blasted with S tier magic they will probably never get. Fartbox isn't wrong, but he's missing part of the point.
Peace, I might edit this cuz it's not as pretty as my first post. I usually copy them, but I didn't that one. I will from now. I SEE U GUYS. - WWF point -
Melee combat has to change!
The defensive/parry meta is the worst part of the game. It's not about skill as there are other ways to add skill, and special attacks COULD be cool, but finding a way for players to actually hit each other more should be the direction they move in. Click swing damage is a good start!
Magic must be accessible!
This is true with all content, beast mastery as well. There has been enough time in game years that there should be masters of said magic/skills in the wild who are willing to sell scrolls or whatever for GOLD. They should NOT be too expensive, hundreds max. It is essential for everyone to have access to all magic. Making it gated is bad for the game.
Archery must matter against armor!
There has been talk of arrow speed increase, and while I mostly disagree with that, I wouldn't mind a SLIGHT increase for short bows and a larger increase for higher strength bows, and a leveling out of damage so that archery can be A PLAYSTYLE.
Shields must be balanced!
I've heard that they are going to do weight, and I have read that people suggested that you lose turn ability or speed while holding a shield. I am not sure what the actual answer is, but they must have a hard counter. For instance, if BLUNT weapons caused massive damage users (bang the gong) that would be a cool counter. It would switch things up and make for more diverse armies.
Siege must be easier/working!
Siege is an important part of keeping the game balanced. It should be very feasible to siege someone if you have the people + the mangs. It shouldn't be a big deal at all. The only thing that should be really hard to siege is keeps, and keeps should offer TC bonuses so that they really matter. Everyone without a keep should be vulnerable to siege + have to farm their ass off to have a large TC presence.
Clade gain must be increased somehow!
The pathway to max clade is arduous. It's easy to spec a character, but clading is tedious grind. It shouldn't be that bad. Maybe it should be for the last few levels, but there should be an easy path to clading C14-16.
____
It seems there is a lot of panic about the state of MO, and rightly so, but it has been that way. It just finally hit everyone when TC flopped. These are not complicated changes and can lead to MORE changes. These are literally one patch changes, changing numbers and maybe then going back and rebalancing a few times. The game needs to be cut throat and not 'solo friendly' but a solo player should be able to do something in a fight instead of getting mercilessly parried / blasted with S tier magic they will probably never get. Fartbox isn't wrong, but he's missing part of the point.
Peace, I might edit this cuz it's not as pretty as my first post. I usually copy them, but I didn't that one. I will from now. I SEE U GUYS. - WWF point -