The point is not to balance around 1v1s that wasnt even in the post.I don't think this game can ever really be balanced for 1v1 fights
The facts are you took a random anecdote with no context and extrapolated it to be relevant to everything.The Facts are this, The gaming community that has been in other games and felt what good balance feels like all the time, with games that are similar like this are showing up here and seeing there's a clear bias in the balance to Heavy Armored FFs. just because they are new to this game doesn't mean they cant feel that something is off and clearly unbalanced. and not just in 1v1s... so we're clear, the group mechanic doesn't change basic functionality of the feel of the class to it's core.
I've found that these "infants" have more IQ and intellectual depth and insight in the game than some of the convo's I've held on this Forum
The facts are you took a random anecdote with no context and extrapolated it to be relevant to everything.
Mages aren’t bad in pvp. They’re bad in pve.
also do you play mmos? Support roles suck at duels.
do you lose a duel on a holy paladin 1v1 in wow and conclude the balance is off?
Mo mage gets to play dps and support you can 1v1 but it’s just not intended. That’s the actual balance you’re supposed to play support
Yeah so it has to be balanced under a totality in mo. That is that almost all mages will have ecumenical.It wasn't a Random Anecdote, the same conversation we're having now, is the same one that was happening in Help chat, with fresh new people chiming in on the topic. and the Outlooks were the same from everyone that figured out the balance of the game, and what they are hearing from the Vets.
Support roles? yes they are weaker... the thing is technically MO doesn't have role specific classes, it's the Magic school that's more or less called the support class, but if you look at the magic schools from MO1 Ecu has more damage spells than necro, where they turn the ranged class into near Melee class, You know how close Death Hand is, There's not much synergy to the class. they take the worst ideas for it and put it out of it's element. which is damage from a distance.
and again even in Group fights these classes have so many Handicaps, and so many restrictions it doesn't even do well in it's intended role.
See, I'm trying to understand why that's the way everyone see's the class like that? what if we restricted FFs from switching weapons in the middle of a fight? would that feel fun having restrictions on your gameplay? because it's a DPS class, we need to restrict it so it's easy to read and counter.Yeah so it has to be balanced under a totality in mo. That is that almost all mages will have ecumenical.
now if they wanted to make a school where you had to be locked out of casting other spells for an extended period of time they could try making a pure dps class.
the deficiency of mages is really in solo pve where they have carry weight limitations and get interrupted and low dps
Sure, make spells parryable and also castable and melee range only and we can increase the dps and you can have as many schools as you like.See, I'm trying to understand why that's the way everyone see's the class like that? what if we restricted FFs from switching weapons in the middle of a fight? would that feel fun having restrictions on your gameplay? because it's a DPS class, we need to restrict it so it's easy to read and counter.
by that logic that's what we need to do to DPS classes
there's a clear bias when it comes to Mages where everyone has a handicap idea to put it into a wheelchair
dont forget that over a Minute of complete DPS the other classes outshine Mages in damage by a longshot it's not the strongest DPS class
I'd take that, with casting the same time as swing, and mana regen as fast as stamina regen, and make me move while casting, and we can even be on equal ground with damage. And the ability to wear Heavy armor without it affecting DPS. And a way to reflect 100% of the damage you could put out to meSure, make spells parryable and also castable and melee range only and we can increase the dps and you can have as many schools as you like.
in other games and felt what good balance feels like all the time
I know and respect that they don't want speedy dex builds to be kings, but i mean... The fact that I can't really get away from a full plate wearing footie as a naked mage is baffling. Wearing heavy armor should have a downside over wearing lighter armor. Else, why would anyone ever wear anything but heavy armor aside from mages for mana regen?
You can balance it for both 1v1s 1vXs and group v group. Of course some builds with be better at solo vs group but doesnt mean ignore 1v1s which are still very important in the game. The game needs more viability and solo to small group content.This game will never be balanced for 1v1s. You'll have some builds that are OP for solo roaming, some are OP for groups, an some are OP in certain situations/environments. Than you'll just have some builds that are hard counters to certain builds. So the question isn't really how do we balance the game the question is how do we keep everything viable?
I agree and the fact that they are trolling that it's not the best and most OP thing in the game currently while everything gets a nerf is just dishonest and shameful, i dont want their gameplay to change, by all means let them keep their baseline, but make everything else compliment the class instead of nerfing everything around it, so others can have fun engaging gameplay loopsWell, as it all started with my thought I think I will have to state something.
I have a mage. Foot human mage. And a heavy sheevra warrior. Guess who excels better at solo pve? Yes, footie. In Group pve? Mage as he supports others. In small Scale pvp mage is nothing but an addition to good foot Group. Its powerful But on footie I can jump into enemy Group with my clades up and kill them all in Split second. Then I run out. Power of heavy dex warrior.
And Yes, I should be opposed by magic and weakspot. It is sick how much dps I can squeeze from my footie vs my mage.