Essentials
* pet leveling and level locking
* pet trading
* proper pet follow (pet now switches to walk often even when far from you and gets stuck too easily, it requires a LOT of micromanagment)
* beastmaster attacks (at least some sort of linear curve for dps boost currently)
* clade gift bonus properly assigned on pet's kill
* pet returning to old stance once it kils or fails to kill target (now it just goes into 'stop' mode)
* pet defensive stance (was in MO1 I believe)
* breeding (later down the line)
Nice things to have
* veterinary
* pet armors? currently even 750 hp brownie is rather on the squishy end, specially in any-scale battles
* beast influence working - not sure how good this actually is, I believe it was rather ignored in MO1
What did I forgot?
* pet leveling and level locking
* pet trading
* proper pet follow (pet now switches to walk often even when far from you and gets stuck too easily, it requires a LOT of micromanagment)
* beastmaster attacks (at least some sort of linear curve for dps boost currently)
* clade gift bonus properly assigned on pet's kill
* pet returning to old stance once it kils or fails to kill target (now it just goes into 'stop' mode)
* pet defensive stance (was in MO1 I believe)
* breeding (later down the line)
Nice things to have
* veterinary
* pet armors? currently even 750 hp brownie is rather on the squishy end, specially in any-scale battles
* beast influence working - not sure how good this actually is, I believe it was rather ignored in MO1
What did I forgot?
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