I dont think I conveyed my point very well there. If my memory serves me correctly the actual reason Spiritism ressurections were awful and never used was because they gave you statloss.
Once TC allowed us to all have our own personal guild priests that avoided statloss it made spiritism ressurections even more undesirable than they already were.
If Spiritism res didnt give statloss I was proposing it might have actually been useful.
Back in the day I argued that only spiritist should be able to revive without statloss. That was when statloss was a set mechanic in combination with the terrible flagging system. But of course SV went with the "spend money, get a safezone and oh wait you get no statloss as well" to push the teeth of small guilds in even more. *sigh* Oh well, that´s over now.
I agree on principle with your suggestion. ANYTHING a NPC can do, a player should be able to do better. It´s one of the reasons why I don´t like the fact tht building packs are apparently NPC bound. It goes against the logic of MO in my head. The NPC are living in our world, not the other way around.
In more general term I would say that every school needs a hallmark spell that can do something no other school can.
Spiritism: Resurrection (Harmonism might have that as well), banishment and portal (other schools might have portals of a different kind)
Elementalism: change the weather
Nekromancy: creating creatures, generally having minions fight for you
Ecu: Ähem ... being super basic
That is why I believe spiritism only needs tweaking really.