⬇⬇FEEDBACK/CRITICISM⬇⬇
Task: Go to any town Tavern and you get a Parcel to take to another town like some glorified Door Dash Driver. Once you turn it in you get the option between 3 rewards.
- Clade Gift Exp: (Pointless since Haven Zombies are the best Clade Gift Exp in Game)
- Reputation (1 off your Murder Counts and +1 to Rep in that area) It says 10 but it's only 1.
- 5 Gold (Pointless again since there is better Gold Farms in the game... Even Zombies offers more gold in less time)
It doesn't matter what town you go to, or where you deliver to, the rewards are the same. This is a huge missed opportunity, many of us who play were hoping for more dynamic task with better rewards and more things to do, so the endless grind of Mortal had a bit more flair and options to it, with some solid gameplay direction.
The current Task system misses that mark by a huge margin, and offers nothing substantial. It offers 3 things as rewards but the rewards are not even worthy of replacing other means of obtaining the same thing. As Such many of us who waited for task are disappointed. Task came and gone like last nights dinner, and they are already forgotten because they aren't worth the time investment and no one wants to run around pointlessly.
⬇⬇SUGGESTIONS ⬇⬇
Some Task Ideas: Add more Delivery Runs in different areas of the game, Not just towns! Make it exciting if we are simply just taking some dumb package from 1 place to another. Add Hidden Task NPCS, ( A Underwater Fishman Npc), a Hermit who lives High Above Fabernum White Bear Mountain, a secret Sator Npc that lives in the Jungle. Make these be difficult to find, but offer a HUGE reward like a Relic Weapon or Armor, or a Secret Cape. You could even make the Runs be Timed and NPC/Reputation Based. Example: If I have perfect Reputation from doing enough quest then I could unlock the TIMED Delivery TASK that would Unlock a Secret Cape. Only from Max Rep from that particular region could I unlock that towns Secret Hard Timed Task.
Offer some Fighting Task: The Town Mayor wants you to go Slay The Spider Queen, or 50 Spiderlings, 100 Sators. Offer rewards: Sator Spear Book for 100 verified kills, Demon Sword/Demon Glaive books for 100 kills and 200 kills. Megnaton Sword book for 100 kills. (In this one game called Runescape there was a Skill called Slayer, and a Npc would give rewards for something similar to this)
Offer some trade task: Trade 10k Crab Carapace and receive a level 125 Crab Pet. 100k Minotaur King Carapace for a Level 125 Minotaur King. Things like this would make it so Tamers Don't have to AFK Sit in town hitting a training dummy anymore!
Offer a gambler npc task: Trade in 10k Mats and receive a Random 10k Mats back! So if I have a excess of something I am not punished for farming that area if no one wants to buy them ect. Gives us a bit of gameplay options... Shit Starvault there is so many things you could do better then the current Task system.
Task: Go to any town Tavern and you get a Parcel to take to another town like some glorified Door Dash Driver. Once you turn it in you get the option between 3 rewards.
- Clade Gift Exp: (Pointless since Haven Zombies are the best Clade Gift Exp in Game)
- Reputation (1 off your Murder Counts and +1 to Rep in that area) It says 10 but it's only 1.
- 5 Gold (Pointless again since there is better Gold Farms in the game... Even Zombies offers more gold in less time)
It doesn't matter what town you go to, or where you deliver to, the rewards are the same. This is a huge missed opportunity, many of us who play were hoping for more dynamic task with better rewards and more things to do, so the endless grind of Mortal had a bit more flair and options to it, with some solid gameplay direction.
The current Task system misses that mark by a huge margin, and offers nothing substantial. It offers 3 things as rewards but the rewards are not even worthy of replacing other means of obtaining the same thing. As Such many of us who waited for task are disappointed. Task came and gone like last nights dinner, and they are already forgotten because they aren't worth the time investment and no one wants to run around pointlessly.
⬇⬇SUGGESTIONS ⬇⬇
Some Task Ideas: Add more Delivery Runs in different areas of the game, Not just towns! Make it exciting if we are simply just taking some dumb package from 1 place to another. Add Hidden Task NPCS, ( A Underwater Fishman Npc), a Hermit who lives High Above Fabernum White Bear Mountain, a secret Sator Npc that lives in the Jungle. Make these be difficult to find, but offer a HUGE reward like a Relic Weapon or Armor, or a Secret Cape. You could even make the Runs be Timed and NPC/Reputation Based. Example: If I have perfect Reputation from doing enough quest then I could unlock the TIMED Delivery TASK that would Unlock a Secret Cape. Only from Max Rep from that particular region could I unlock that towns Secret Hard Timed Task.
Offer some Fighting Task: The Town Mayor wants you to go Slay The Spider Queen, or 50 Spiderlings, 100 Sators. Offer rewards: Sator Spear Book for 100 verified kills, Demon Sword/Demon Glaive books for 100 kills and 200 kills. Megnaton Sword book for 100 kills. (In this one game called Runescape there was a Skill called Slayer, and a Npc would give rewards for something similar to this)
Offer some trade task: Trade 10k Crab Carapace and receive a level 125 Crab Pet. 100k Minotaur King Carapace for a Level 125 Minotaur King. Things like this would make it so Tamers Don't have to AFK Sit in town hitting a training dummy anymore!
Offer a gambler npc task: Trade in 10k Mats and receive a Random 10k Mats back! So if I have a excess of something I am not punished for farming that area if no one wants to buy them ect. Gives us a bit of gameplay options... Shit Starvault there is so many things you could do better then the current Task system.
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