When you go into your professional skills it says like 20000/1100 so it's pretty reasonable to assume 1100 is the intended cap for when a cap gets implemented.
"Everyone is going to tame for themselves"
"Everyone is going to mine for themselves"
"Everyone is going to make their own weapons"
"Everyone is going to take management for more stable space"
"Everyone is going to take social skills for better vendor prices"
And before you know it those 1100 points are more than gone.
I think it's a fair point 200 points is too cheap a price for the animal skill line even considering you really need management and at least a zoology or two to really support it at full effectiveness.
That's also cheap on action side too mind you. It's just that it makes taming a carebear exclusive skill since taking it precludes you from being a competitive PvP combatant. Like literally every carebear will take taming, animal care and lockpicking under the current system because they're crafting skills in the combat line. Cutting off an entire playstyle from a certain crafting choice isn't a good way to balance it being too cheap.
Profession points are a meaningful choice just like action points.
You have action points so you can be a mounted and foot melee/mage/archer/creature controller who swims like Micheal Phelps if they're knocked off a ship in naval combat. When you start doing things like mage + creature control or melee + mage you have to make important tradeoffs between the two roles. Honestly, if you ever feel you have extra action points you can throw away you need to re-examine your build because you did something wrong unless you really don't care about combat. Like even if you're a pure melee fighter if you think you have "extra" points I want to know if you have full speed in your chosen form of movement, bandages, and why you don't think picking up a bow, a bit of magic, a pet, or adding a new movement type into your build couldn't improve your combat performance.
You have profession points so you can't generate every item/resource conceivable in between fights. Again, if you have profession points to just throw away, you did something wrong. Even if you hate crafting you could pick up zoologies to help with PVE, social skills for vendors, management for stable space etc.
I have like 1000+ points of skills I would like to take but probably won't on both sides as someone who cares about both crafting and combat.