Tooltip: "All damage dealt to or received by allies are reduced by 50%".
Confirmed by henrik in stream: it only applies to physical damage, not magic. (might not even work with bows).
The idea of the skill really is: at the last second you see you are about to hit an ally, so you try to stop your move, therefore dealing less damage.
So it doesn't work logically with magic & projectile, since it doesn't have the mind to ask itself at the last second, while in the air.
This was a big argument to pick human instead of something else, but the description was misleading:
- it says 'all damage'.
- it is called 'tactician' so it should involve tactic right? nope.
- if it is just dampening your move at the last moment, why does it work when an ally without tactician hits you?
I'm fine with what the skill is supposed to be, but the tooltip should be changed at least.
And humans should get a clade buff, because this was the 'clade with great late game potential' that made tip the scale toward human for a lot of people.
I mean how many theory crafters have dreamt about entire group composition based on aoe & stuff, with all out tacticians?
How many mages did finally pick human because of this? (TLDR: it doesn't work with magic at all).
Confirmed by henrik in stream: it only applies to physical damage, not magic. (might not even work with bows).
The idea of the skill really is: at the last second you see you are about to hit an ally, so you try to stop your move, therefore dealing less damage.
So it doesn't work logically with magic & projectile, since it doesn't have the mind to ask itself at the last second, while in the air.
This was a big argument to pick human instead of something else, but the description was misleading:
- it says 'all damage'.
- it is called 'tactician' so it should involve tactic right? nope.
- if it is just dampening your move at the last moment, why does it work when an ally without tactician hits you?
I'm fine with what the skill is supposed to be, but the tooltip should be changed at least.
And humans should get a clade buff, because this was the 'clade with great late game potential' that made tip the scale toward human for a lot of people.
I mean how many theory crafters have dreamt about entire group composition based on aoe & stuff, with all out tacticians?
How many mages did finally pick human because of this? (TLDR: it doesn't work with magic at all).