D
Deleted member 44
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The game is currently designed to have weapon weight effect the charge speed, swing speed, and stamina drain. Weapon weight is proportional to charge time, swing speed time, and stamina drain. This design makes playing with heavy weapons counterproductive as you will hinder your performance on the battlefield. This design forces weapon crafters to use the lowest weight materials forcing crafters to use singular 'best' materials. To encourage improved combat and weapon crafting diversity, I recommend that swing charge time and swing time be normalized.
What do I mean by normalized?
For example, two handed weapons will take two seconds to charge a swing regardless of the weight of the weapon, and execute the swing in one second. One handed weapons will take one second to charge and execute at the same one second time. Weapon riposte will ignore swing charge time and execute at the same one second time as is currently in game.
What do I mean by normalized?
For example, two handed weapons will take two seconds to charge a swing regardless of the weight of the weapon, and execute the swing in one second. One handed weapons will take one second to charge and execute at the same one second time. Weapon riposte will ignore swing charge time and execute at the same one second time as is currently in game.