Swing Charge Normalization

D

Deleted member 44

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The game is currently designed to have weapon weight effect the charge speed, swing speed, and stamina drain. Weapon weight is proportional to charge time, swing speed time, and stamina drain. This design makes playing with heavy weapons counterproductive as you will hinder your performance on the battlefield. This design forces weapon crafters to use the lowest weight materials forcing crafters to use singular 'best' materials. To encourage improved combat and weapon crafting diversity, I recommend that swing charge time and swing time be normalized.

What do I mean by normalized?

For example, two handed weapons will take two seconds to charge a swing regardless of the weight of the weapon, and execute the swing in one second. One handed weapons will take one second to charge and execute at the same one second time. Weapon riposte will ignore swing charge time and execute at the same one second time as is currently in game.
 
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Emdash

Well-known member
Sep 22, 2021
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Can we get a parry normalization? I still don't understand why people feel that swing charge, even at its least amount of poke dmg, should be longer than it takes to parry.

If parry wasn't completely negating of damage, the chip of heavy weapons would come thru more. imagine parry charge. lol, a quick parry would be like a glancing x amount of dmg, a longer parry for a more telegraphed hit would negate more dmg, then it would go outward again into blocked. - shruggg -

All of these problems are related to parry negating damage and being spammable, why do you guys keep suggesting swing changes?

It's funny that 'the game is designed' with all of these complex mechanics for weapons, sweet spot hits, swing arc, handles, charge timers, stam, and what's on the other side? Parry. heh. MAYBE IT'S TIME WE LOOK AT THE OTHER SIDE A LITTLE BIT, DUNNO THO.

Signed,

person who doesn't know the game mechanics.