Hey there,
I know a lot of people here played at least one Darkfall game. What do you guys think about MO implementing transfer like it was in Darkfall?
For those who don't know how the transfer spells worked, there were 3:
I liked the way combat was in DF, it was really dynamic, and the skill gap between good and bad players was more important I think than MO. Especially with the critical hits when you stickyback (interesting time to kill) and the transfert system (sustain, stats and micro management).
/discuss
I know a lot of people here played at least one Darkfall game. What do you guys think about MO implementing transfer like it was in Darkfall?
For those who don't know how the transfer spells worked, there were 3:
- Mana to stamina (damages your mana pool and returns missing stamina ),
- Stamina to Health (damages your stamina pool and returns missing HP),
- Health to Mana (damages your health and returns your mana).
I liked the way combat was in DF, it was really dynamic, and the skill gap between good and bad players was more important I think than MO. Especially with the critical hits when you stickyback (interesting time to kill) and the transfert system (sustain, stats and micro management).
/discuss