Currently we have a sensitivity slow down or "turn cap" while releasing a swing.
I find the amount of slow down to be far too restrictive, to the point where it heavily impacts the fluidity of the combat.
It makes aiming your attacks such as thrusts and overheads more of a gamble, due to the space invaders style of having to predict where your opponent will be a short time after releasing because you do not have the ability to adjust your aim mid swing to any meaningful extent.
The pros of this turn cap are obviously to reduce the possibility of actually spinning 180 degrees while releasing your swing, which I fully agree with the intention of mitigating.
However, the impact on overall combat smoothness is too great to justify the current implementation.
I propose that the swing release turn cap be either:
a) Tweaked to be far less aggressive, but still prevent people from turning vast distances while releasing a swing
b) Be removed in favour of the more universal turn cap we experienced a few patches ago in an early form.
A few patches ago the swing release turn cap was disabled, and we had one consistent sensitivity from the beginning of charging a swing, to the moment it is fully released. This was far more fluid in my testing and resulted in a much more enjoyable experience than what we have now.
The only issue with that implementation is that it did not work as intended, due to the amount of slow down being dependant on your individual sensitivity value and was not universal for every player.
Obviously these are not the only two solutions to this problem. What are your thoughts?
I find the amount of slow down to be far too restrictive, to the point where it heavily impacts the fluidity of the combat.
It makes aiming your attacks such as thrusts and overheads more of a gamble, due to the space invaders style of having to predict where your opponent will be a short time after releasing because you do not have the ability to adjust your aim mid swing to any meaningful extent.
The pros of this turn cap are obviously to reduce the possibility of actually spinning 180 degrees while releasing your swing, which I fully agree with the intention of mitigating.
However, the impact on overall combat smoothness is too great to justify the current implementation.
I propose that the swing release turn cap be either:
a) Tweaked to be far less aggressive, but still prevent people from turning vast distances while releasing a swing
b) Be removed in favour of the more universal turn cap we experienced a few patches ago in an early form.
A few patches ago the swing release turn cap was disabled, and we had one consistent sensitivity from the beginning of charging a swing, to the moment it is fully released. This was far more fluid in my testing and resulted in a much more enjoyable experience than what we have now.
The only issue with that implementation is that it did not work as intended, due to the amount of slow down being dependant on your individual sensitivity value and was not universal for every player.
Obviously these are not the only two solutions to this problem. What are your thoughts?