My ideal way to handle characters would be:
A. Allow multiple combat mains you can switch between at priests. In other words. All your characters move around the map together but you can only play one at a time. Work it into the lore. Multiple forms tied to a single soul or whatever. Plenty of ways to make it make sense.
B. Abolish profession points, make professions take longer to grind, turn item creation into a mini-game that lasts more than a few seconds. (This was tried in Wurm Online and works INFINITELY better than any half-assed solution SV has come up with, or any skill-cap system in any game ever TBH) Keep the professions account wide instead of character wide.
Of course, some of that would have been better done BEFORE they rushed a release.
But even if they magically coded in my ideal solution tomorrow, this game isn't sub-worthy. As one of my guildies keeps pointing out. He was promised domination was in and working when he bought the game. We still only have crabs. And that issue is small potatoes alongside things like the criminal system. At least have everything you CLAIM to have in-game, actually in-game and working before you start charging for it.
Also, while a test server makes no sense for an alpha or beta, while you are claiming a released title and charging a sub fee for it, people on your live server shouldn't need to be the ones who tell you that they get murdered by the guards for dueling a war target.
A. Allow multiple combat mains you can switch between at priests. In other words. All your characters move around the map together but you can only play one at a time. Work it into the lore. Multiple forms tied to a single soul or whatever. Plenty of ways to make it make sense.
B. Abolish profession points, make professions take longer to grind, turn item creation into a mini-game that lasts more than a few seconds. (This was tried in Wurm Online and works INFINITELY better than any half-assed solution SV has come up with, or any skill-cap system in any game ever TBH) Keep the professions account wide instead of character wide.
Of course, some of that would have been better done BEFORE they rushed a release.
But even if they magically coded in my ideal solution tomorrow, this game isn't sub-worthy. As one of my guildies keeps pointing out. He was promised domination was in and working when he bought the game. We still only have crabs. And that issue is small potatoes alongside things like the criminal system. At least have everything you CLAIM to have in-game, actually in-game and working before you start charging for it.
Also, while a test server makes no sense for an alpha or beta, while you are claiming a released title and charging a sub fee for it, people on your live server shouldn't need to be the ones who tell you that they get murdered by the guards for dueling a war target.
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