In the last two weeks they have tweaked their ping kick.
Regional players on Satellite / Star link are now no longer to play for longer than 30 seconds before getting kicked due to ping.
I do not have the funds to go buy a monthly sub to a ping lowering service just to play a single game.
It should be fairly simple for you to program in something that can see the players average ping over a long period of time and if its obvious the ping is consistantly high but under the kick ammount it should give a wider berth for spikes.
You can go a step further and program in this breather room based on the IP's country of origin, so anyone connecting from Australia or New Zealand is entitled to the buffer if their ping spikes which is common because connecting to Europe from Australia is the longest physicall distance possible, the ping is going to jump around a bit. Not so much for the city slickers but anyone in the Regions on Sattellite or Starlink is now getting hit with this kick unless they are forking out extra $$ for a ping lowering service like exit lag.
We're not looking to exploit the ping kick, but getting kicked every 30 seconds over the bloody christmas holiday period has me kicking over the barbie and the shrimp have now gone to shit.
Happy to run a network logger and do whatever the GM's / Devs need to find a fix that is the sweet spot between letting us regional players actually play and stopping people from lag switching in pvp.
Please help?
Thankyou.
p.s - just wanted to throw in there that i ended up doing a full system rebuild thismorning. nothing is on this bugger now graphics card drivers, steam and MO2 as it was not throwing up an error when it kicked me prior to doing this.... so i thought it may have been a profile bug or somethings RIP my time.
Regional players on Satellite / Star link are now no longer to play for longer than 30 seconds before getting kicked due to ping.
I do not have the funds to go buy a monthly sub to a ping lowering service just to play a single game.
It should be fairly simple for you to program in something that can see the players average ping over a long period of time and if its obvious the ping is consistantly high but under the kick ammount it should give a wider berth for spikes.
You can go a step further and program in this breather room based on the IP's country of origin, so anyone connecting from Australia or New Zealand is entitled to the buffer if their ping spikes which is common because connecting to Europe from Australia is the longest physicall distance possible, the ping is going to jump around a bit. Not so much for the city slickers but anyone in the Regions on Sattellite or Starlink is now getting hit with this kick unless they are forking out extra $$ for a ping lowering service like exit lag.
We're not looking to exploit the ping kick, but getting kicked every 30 seconds over the bloody christmas holiday period has me kicking over the barbie and the shrimp have now gone to shit.
Happy to run a network logger and do whatever the GM's / Devs need to find a fix that is the sweet spot between letting us regional players actually play and stopping people from lag switching in pvp.
Please help?
Thankyou.
p.s - just wanted to throw in there that i ended up doing a full system rebuild thismorning. nothing is on this bugger now graphics card drivers, steam and MO2 as it was not throwing up an error when it kicked me prior to doing this.... so i thought it may have been a profile bug or somethings RIP my time.