"Star Vault Statement on Its Mistakes and Plan to Fix Them"

Emdash

Well-known member
Sep 22, 2021
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Where is it?

I admit I am entitled to feel that SV owes me an explanation, but even tho I have left for extended periods, I was always down for the cause. It took me a second to even hear about MO2, but when I did, I came back and checked it out. I watched them drop the ball at regular launch. Dutifully, I came back AGAIN for the NA server. Plenty of other people did as well.

It is true the game is always going to be wonky in some ways. It is true the game is terribly imbalanced if you know what matters and what doesn't. But the truth is what everyone has been saying for about ten years. They never took that next step.

I feel like everyone wants the same thing, but not everyone knows what that would entail in regards to game design. The game just has to be deeper. You can add mobs, combat skills, mounts, spells... but it's just tools within the shallow game world.

There are no empires. There are no important people. As far as I know, nobody has done anything that people will talk about and remember fondly. It's all just different levels of the same thing. It's a waste. And unfort, until they address this, the game will always be trash. It will always mislead people into believing they are right on the cusp of being good, but, really, they need to put time into developing deep, interconnected game play loops and let the content form organically due to that.

They added in Trinkets and Mastery / Tasks for game play loops, but now, the game is about farming haha. It goes to show how much such changes can influence the playerbase.

SV, I urge you to consider making your game good. I urge you to release a plan and let the community review it. A lot of us have given you money, a lot of money tbh, and in some ways, I don't think you appreciate it or know what it means. Not everyone is paying to play your awesome gam because NO OTHER GAM IS LIKE THIS, some of us are investing in what we believe could be. To hold that over our head, assuming you understand that, and take our money, is wack as fuck.

You cannot say that things are working or even trending in the right direction, because we have seen the SV way fail time and time again. This is a fail to end all fails tho. Sard launch, 2 months, 2 servers... 500 people. It's the same 500 people, too, haha cuz it doesn't graph up or down.

So, as I have said before: EMAIL ME when you have that plan. Otherwise ??
 
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Jackdstripper

Well-known member
Jan 8, 2021
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I regret to inform you, good sir, but SV owes none of us an explanation or anything else, other than providing a game (that they own) entirely at their discretion.

We are like guests at SV's house, paying for a privilege that we agreed on their terms. That's it, nothing more, nothing less.

Source: https://www.mortalonline2.com/terms-of-service/
This.
And for all we know the "imbalance" and "wonkyness" may actually just be exactly how Henrik likes it. What we call unfair or OP could very well be how he wants it to be. Its entirely his world and his rules. We are just paying guests.
 
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Emdash

Well-known member
Sep 22, 2021
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I mean if they truly owed me something, I would pursue it legally.

But do they owe it to us to keep the servers up? Do they owe it to us to protect our info? Do they owe it to us to keep the game play free of hackers / cheaters? Not really, but there is an implicit understanding.

There is also an understanding that they should be providing somewhat of a good game. That is how they sell long term subs.

Even the biggest companies try to pretend like they care about their customers nowadays. That SV doesn't is a bit crazy, and yea, in the most cynical view, you guys are right. However, we are seeing how that end goes.

I will wait for THE PLAN to be released.
 
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Ibarruri

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May 28, 2020
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In life, you rarely get what you want, even if you pay for it. I was once at a 5-star hotel and ordered a $300 "catalog girl" to my room. She looked incredible in the photos—like an actress... But then, when she arrived at my suite... well... let's just say... I won't say any more.
That’s been my relationship with MO1 and MO2. The only difference is, there’s no luxury suite.
MO2—as I always say (sadly)—died a long time ago (years ago), and nothing they do will change that. I know it, Henrik knows it, Starvault knows it, and everyone who’s been here for over 10 years knows it. The way they’ve strayed from what the game was supposed to be is so grotesque and terrible that it’s depressing just to think about it. I was a devoted defender and lover of MO. I gave 13–15 years of my life to this community, like so many others (I know people who were in the MO1 alpha, hahaha), but there simply comes a point where you have to give up. I mean, I was one of the first eight players in MO2; I used to spar with Henrik during the combat alpha and even roleplayed with the old veterans there—Khutara, Steiner, Bomex, etc. They’ve all left now. It’s all over.

That’s it. Sorry.
 

Iloros

Active member
Dec 14, 2023
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They could genuinely just nerf Alvarins MAs add antizerg and game will bump to 1500 over months and sit there with no further content because it will naturally be enjoyable.
 
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Ibarruri

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May 28, 2020
711
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They could genuinely just nerf Alvarins MAs add antizerg and game will bump to 1500 over months and sit there with no further content because it will naturally be enjoyable.
It wouldn't change a thing. The problem lies elsewhere. Nobody gives a damn about any of that.
 

Emdash

Well-known member
Sep 22, 2021
3,471
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In life, you rarely get what you want, even if you pay for it. I was once at a 5-star hotel and ordered a $300 "catalog girl" to my room. She looked incredible in the photos—like an actress... But then, when she arrived at my suite... well... let's just say... I won't say any more.
That’s been my relationship with MO1 and MO2. The only difference is, there’s no luxury suite.
MO2—as I always say (sadly)—died a long time ago (years ago), and nothing they do will change that. I know it, Henrik knows it, Starvault knows it, and everyone who’s been here for over 10 years knows it. The way they’ve strayed from what the game was supposed to be is so grotesque and terrible that it’s depressing just to think about it. I was a devoted defender and lover of MO. I gave 13–15 years of my life to this community, like so many others (I know people who were in the MO1 alpha, hahaha), but there simply comes a point where you have to give up. I mean, I was one of the first eight players in MO2; I used to spar with Henrik during the combat alpha and even roleplayed with the old veterans there—Khutara, Steiner, Bomex, etc. They’ve all left now. It’s all over.

That’s it. Sorry.

I think you were right, but it was fun for a few weeks. Thanks for checking out my thread. It's sad how they sucked the life out of the game so that we can't have any more famous vets.
 
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Ibarruri

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May 28, 2020
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I think you were right, but it was fun for a few weeks. Thanks for checking out my thread. It's sad how they sucked the life out of the game so that we can't have any more famous vets.
It’s all Henrik’s fault and his stupid ideas. I still remember him telling me on Discord how the massive map would be completely filled with 5,000 players playing at once... we all know how that turned out. The server can barely handle 800 players without lag. 900 on a good day. That’s it. Imagine being so incompetent that you make a map 20 times bigger than the original... FOR THE SAME NUMBER OF CONCURRENT PLAYERS WE HAD IN MO1. That literally sums up the development of MO2 in a single comment. It was delusional. And on top of that, they added the most pathetic, weak, slow, and useless pets imaginable to the world. In MO1, horses were fast, reliable, strong, and agile. They were good mounts. In MO2... well... I’d better not say anything else, hahaha.
I won't even talk about the horrible grind they’ve forced on players—tedious, unbearable, boring, and hostile to quality of life. And the sieges? My God, it’s the worst siege system in the history of video games; even the MO1 system was better, and that was already terrible.
As a veteran crafter, Henrik personally promised me a beautiful, user-friendly crafting system that would enrich the world and allow renowned crafters to create unique items... and what did he give us? A terrible copy-paste job of the MO1 crafting system. It wasn't entirely bad back in the day, but porting it over to MO2 was the most pathetic move I’ve ever seen. The only thing we got for weapon customization was those silly stones that let you add a few relief patterns. It’s so embarrassing. It was one disappointment after another for me. It’s cringeworthy. I was always a devoted defender of StarVault and Mortal, but there’s a limit to everything. I’m too old for all this. I simply gave up. Just like so many others. I can't believe that after this whole disaster, they had the audacity to release another continent... and to my surprise, it was... SARDUCA. Hahahaha. It's absurd.