After they fix "bugs" like -15 stamina per hit, SV should consider adding more mechanics to get stamina back.
Right now the stam bar per kill ratio is very low which means that current stamina balance to heavily favors the larger group as the smaller group if playing better still cant kill multiple players one after another. The smaller group will stam out after killing a small % of the larger group while the larger group has more stamina to spare. PvP is suffering greatly and you have a change to make a far more indepth game.
One mechanic which has been discussed is adding stamina back on kill. Some where along the way a kill should reward some stamina back to the killer. This will help the better player in 1vX situations as they now have some sort of sustain.
Another idea to have in conjunction is to give some stamina back on successful counter hits after a parry. We already have counter reduction why not make there more mechanics to it that allow more sustain in fights.
Final suggestion is despite human being the most played it is not the most played by people who know how to play the game. It need buffs and has very lack luster clade gifts. replace one of the clades with a stamina regen clade. Something like regen a % of stamina based on damage dealt during the up time. I almost never see humans in PvP, they all must be in town or what not. Lets change that, the 10% magic resit gift is so prone to bugs and it not working along with being the worse warcry in game.
This doesn't have to do with stamina but another 1vX issue is that weapons take to much durability damage when parrying. If you parry it should take almost no dura loss, dont punish players who are staying alive in fights.
Right now the stam bar per kill ratio is very low which means that current stamina balance to heavily favors the larger group as the smaller group if playing better still cant kill multiple players one after another. The smaller group will stam out after killing a small % of the larger group while the larger group has more stamina to spare. PvP is suffering greatly and you have a change to make a far more indepth game.
One mechanic which has been discussed is adding stamina back on kill. Some where along the way a kill should reward some stamina back to the killer. This will help the better player in 1vX situations as they now have some sort of sustain.
Another idea to have in conjunction is to give some stamina back on successful counter hits after a parry. We already have counter reduction why not make there more mechanics to it that allow more sustain in fights.
Final suggestion is despite human being the most played it is not the most played by people who know how to play the game. It need buffs and has very lack luster clade gifts. replace one of the clades with a stamina regen clade. Something like regen a % of stamina based on damage dealt during the up time. I almost never see humans in PvP, they all must be in town or what not. Lets change that, the 10% magic resit gift is so prone to bugs and it not working along with being the worse warcry in game.
This doesn't have to do with stamina but another 1vX issue is that weapons take to much durability damage when parrying. If you parry it should take almost no dura loss, dont punish players who are staying alive in fights.