This would be true if all races had equal stamina, but they do not. It's not that simple.It's proportional. When comparing apples with apples it doesn't matter that you have some penalty to stamina regen at lower weight values, it only matters if the next player you're fighting has more or less armor weight than you and therefore a higher or lower penalty.
This would be true if all races had equal stamina, but they do not. It's not that simple.
I remeber a thread not all that long complaining that there is no reason for fighters to wear less than 12kg. Now there is. So it's exactly what people asked for, and IMHO I like the change in theory (didn't play since then through).Explain to me how a stamina AND jump height penalty on scale armor is a good change. Let's just go with I'm stupid so explain it very thoroughly.
People were not asking for nerfs to medium armor. Most people just wanted to beable to wear steel on more buildsI remeber a thread not all that long complaining that there is no reason for fighters to wear less than 12kg. Now there is. So it's exactly what people asked for, and IMHO I like the change in theory (didn't play since then through).
This should also enable more opportunity for foot archers, that were a Ranger armor and got better stam regen than all fighters.
Medium armor wasn’t nerfed though. It feels like people are basing these responses off of the idea that “any stam penalty at all = bad” which is not the case anymore.People were not asking for nerfs to medium armor. Most people just wanted to beable to wear steel on more builds
Well said. Was literally what I was about to post.Medium armor wasn’t nerfed though. It feels like people are basing these responses off of the idea that “any stam penalty at all = bad” which is not the case anymore.
The only case where this is a nerf is against mounted and it’s pretty obvious that balance is far from finished in that department.
I don’t think it’s valid to judge these changes off of how it impacts our ability to fight foot v mounted when we’re not even looking at a finished picture.
You almost forgot another big one. People will have a need for an exact weight/defense they’re comfortable with running. This means armor crafting becomes a far more interesting profession and actually requires armorers to create their own unique recipes for customers.Here are the pros and cons I see for the new system:
Pros:
- Removed the mental block causing players to only ever wear equipment that is under their stamina penalty threshold, thereby increasing used armor weight variety
- Adds value to lighter sets as they will always have a small stamina benefit over heavier sets. Previously there was no reason to wear lighter armor if you have free threshold weight available, other than mana regeneration for mages. With this new system even light fighters have a reason for wearing light or medium armor
- The system is more intuitive, logical and consistent with other game systems; weapon weight and horse armor weight work this way already, as well as the attributes
Cons:
- Lighter armors had a small stamina penalty introduced that they didn't previously have.
This being a con is debatable, because yes it's a "nerf" compared to the old system, but it's relative to weights and penalties in the new system, not the old one.
The #2 pro above only exists with this difference in stamina regeneration, so I consider it a pro. Even if you have slightly worse regeneration than the old system with lighter armors, it applies for everyone, so it's not like you have an 8% penalty and someone else in some other armor has no penalty, everyone has some amount of penalty which now scales with the weight.
Unless you're naked.
l am very excited to see how this goes, because the #1 pro I listed has been an issue in my opinion for many years now going back to MO1. Of course they can tweak the value of the penalty increase if it's not having the results they want, or similarly they could add some kind of curve to give more benefit to lighter armor.
The balance possibilities here are numerous and likely easy to implement if need be.
Yeah testing it more and it messes with your jump pretty bad too. Got to take off armor to jump after light armor people now. I really have no Idea why they did this. Its just fake depth and a nerf to FF while adding more broken stuff to the game.