For the argument going on in here. Spins IRL are in medieval manuscripts...but for all the wrong reasons.
1 ) They leave your back open
2 ) Make it near impossible for you the attacker to counter or riposte as strike as you spin
3 ) You are imbalanced and exhaust yourself faster
4 ) You take your eyes of the enemy
They were easily countered by a sword thrust or kick. Basically any thrust attack would work against some idiot in full armor spinning around. You can find a guy named Skalligrim on youtube, who goes in depth about spins being depicted in melee games and movies in quite a few videos - and how the manuscripts and historical recordings point out their flaws and how ineffective they were in actual combat.
The same thing can be said for modern day martial arts(MMA), though it's a more controlled environment with strict rule sets, without the additional weight and restricted range of motion when wearing armor - so you can take a calculated risk and do a spinning backfist or spinning hook kick. Though it's typically not something a lot of fighters will do many of, unless they like getting pushed kicked or taken to the ground. Sometimes the calculated risk pays off and they land a clean hit.
The closest to a real melee fight would look like this, though this is without the fear of death element of actual combat and even then, more risks are taken than they would be in a real life or death fight.
Anyone with any historical knowledge or martial arts background knows this. The reality is, people have invested time into learning spins and animation abuse, don't want that taken away from them as that's their advantage gone. Same thing happened in Chivalry and Mordhau. It's a valid reason, but at the same time, it shouldn't be possible to do and that blame falls on SV.
1 ) They leave your back open
2 ) Make it near impossible for you the attacker to counter or riposte as strike as you spin
3 ) You are imbalanced and exhaust yourself faster
4 ) You take your eyes of the enemy
They were easily countered by a sword thrust or kick. Basically any thrust attack would work against some idiot in full armor spinning around. You can find a guy named Skalligrim on youtube, who goes in depth about spins being depicted in melee games and movies in quite a few videos - and how the manuscripts and historical recordings point out their flaws and how ineffective they were in actual combat.
The same thing can be said for modern day martial arts(MMA), though it's a more controlled environment with strict rule sets, without the additional weight and restricted range of motion when wearing armor - so you can take a calculated risk and do a spinning backfist or spinning hook kick. Though it's typically not something a lot of fighters will do many of, unless they like getting pushed kicked or taken to the ground. Sometimes the calculated risk pays off and they land a clean hit.
The closest to a real melee fight would look like this, though this is without the fear of death element of actual combat and even then, more risks are taken than they would be in a real life or death fight.
Anyone with any historical knowledge or martial arts background knows this. The reality is, people have invested time into learning spins and animation abuse, don't want that taken away from them as that's their advantage gone. Same thing happened in Chivalry and Mordhau. It's a valid reason, but at the same time, it shouldn't be possible to do and that blame falls on SV.