They were warned by multiple people many, many, MANY times and have always ignored it to pursue the single server solution.
I've even had discussions with people who said I was wrong because I thought two servers (NA & EU) would be the way forward.. ESPECIALLY in a modern day market (As this isn't 2010 anymore).
I get people want to ride the dick of having everyone be in a single server, and I love the idea of it don't get me wrong; but the technology really isn't there to support it (And it's showing right now.)
The first game ended up dropping to about 300 to 500 active players in the last few years of its life span, and the game still felt generally "alive", and it definitely could of used some pop. But MO2 would be fine with anywhere from 1.6k to 2k active players in-game and be populated. More so then people think.
But, I guess we have to force 8k+ people into one server that can't handle it then make players suffer with a queue + consistent client bugs that keep cropping up.
If anyone thinks I'm wrong, please @ me and tell me why; because honestly at this point the idea of immersion is really stupid at the expense of players being able to enjoy the game. I honestly don't think this is an issue that will, like
@Exiledkhallisi said, be fixed. It'll just get band-aided over and over until enough people have stopped playing.
I feel bad for people who plan on heavily investing into assets and sieging comes out. Could you imagine your stuff getting sieged and the game is just like "Sorry buddy, you can wait for four hours to maybe get in and respond to the attack on you."
I'm a pretty staunch supporter of MO2 and SV, but this outcome was seen 2+ years ago and they openly and vehemently ignored it. Guess all we can do is wait on Sarducaa to come out and force NA players to play on a PvE content and make the already jaded community, more of the latter.
/endrant