Its hard not to be negative when Henrik is just constantly stubborn. None of the SV staff have ever had a real understanding of how the game plays past logging in and showing off magic spells or walking around in a big organized battle. They ignore massive player feedback at launch to only come back 2 years later to finally acknowledge that the playerbase did
in fact make obvious points. This most recent patch in particular was filled with these.
Some of these are no-brainers that we have been speaking about since launch, some even in MO1, and some that really ruined the overall gameplay experience. Of course a lot of us have different opinions on balance and such, but these are just good for an overall better gameplay experience.
- Murderers now have red names. (I've always said blue's are the real griefers, at least with reds you know our intentions most of the time)
- You can now gain stamina on a successful parry. (helps when fighting outnumbered, so good change)
- Equipment hits are removed for all equipment types except shields. (RNG is bad)
And for the BIG one that we've wanted for forever:
- Wilderness is a new type of area where players can not be reported for murder or lose Nation Standing. Certain areas on Myrland will become Wilderness, such as the Gaul’Kor area, the jungle, and some dungeons which contain bosses.
- If you die while inside the Wilderness you will not be able to report your killer for murder, so come prepared, at your own risk, and with the knowledge that you will be in significant danger with no recourse from the NPC Nations.
- Changed murder reporting so that you now always lose Standing with the Nation owning the zone you were in when you died. This means if you kill someone outside Tindrem, you can only lose Standing with the Tindremic Provinces for that murder.
One of the best changes they've done in a LONG time imo. But for fucks sake, its taken them SO LONG to add this, when even Herius made a post on the MO1 forums years ago asking our feedback and we basically said "Yeah duh this is obviously a good change do it". It was always such a chore to stay blue if you were a good player and actually defended your guild. Dungeons should have always been lawless zones. My guild stayed red from killing people who came in to try to contest us...even the nakeds who would run in with their worn-shortswords (aka grief sticks).
All in all the patch looks nice. I can't speak on the performance because I haven't logged in. Its just infuriating that these kinds of good changes come so damn late. There are plenty more good ones, I just wanted to highlight the ones that really stood out. Still a long ways to go though...
I wanna know if they deleted Hyllspea like it sounds rofl. My POV is they took feedback we've been spamming and kinda made it weird.
I really don't see the point of the stamina on parry thing. It makes sense in the way fighting is, but fighting shouldn't be that way. I dislike it because it points to the lack of core change.
The RED NAME thing makes so much sense, but the fact that they made it so blues can attack you around guards is really stupid. What happens if someone gets in your way and you hit them, who hasn't attacked you yet? Doesn't that mean you are effectively BB'd and ded by guards? What about the guards on the road. Red should be open pvp but guards should deter pvp. You guys liked town war pvp... I dunno how I feel about it, but at the very least, leave that as the only true town pvp. Like I said, if dudes can't wait to fight people outside of town, they dum. Mostly they are prol just gonna grief reds by blowing up their horses and stuff.
The open pvp area makes sense except it should be more areas and they shouldn't have made 'safe zones.' Towns are safe-ish zones. They should have made it so you can mine in towns and such, and have gatherables in town for people who wanna play safe MO. The better stuff should be outside of towns and not protected. Running into town to save your life makes sense, but running to a road does not.
So yeah, I think all of their changes all come with caveats. I am not a cynic as much as I try to see the whole picture. The Red fighting will have to be changed, and I still don't see why they need rep system at all now. Your rep is being able to enter a town without people attacking you haha.
They also need changes like, at the very least, if a person in a guild attacks you the whole guild is local grey to you.
I agree w/ the point that... most of us would pay (thru steam haha) for MO if it was working. A lot of us say we wouldn't but are still gonna play. I knew not to log in for the beginning cuz of how bad it would be.
In a sandbox, there are tiers of people doing different things. They need to balance that out. Underrated change would be that they said they made movement and gathering skills level way faster, well do more of that.
Now all we need is... two chars per acct, steam sub, and no more game breaking bugs! Maybe overhauled melee combat + accessible magic, too, hue. And... haha nah I won't. But really I feel they are always gonna do SOMETHING wrong. They always do.