I'll put it this way. Yes, you can drop archery and spend all your remaining points on FF skills. And I'm fairly sure if we both ran that build you would beat me. I'm sure you're very good at playing it. You'd beat me even harder if I kept archery and didn't take defensive stance for that specific 1v1.
I could also keep archery, not take Defensive stance, run CC, Adv. CC and 91 herding for the wolf cheese, kamikaze my wolves into you while also attacking you in melee, and I'm fairly sure I would win. As a less skilled player and definitely a less practiced 1v1er. However if you started that fight as an MA and then transitioned to FF once my wolves were dead, my money is on you again. And it's entirely on you if I have 0 archery because you'll easily be able to kill multiple wolves before you have to ride off and reset, putting your horse at significantly less risk. With 100 archery I can still go for the play of get your horse before you get my wolves and come into the fight with an advantage when you are forced to face me and my remaining wolves on foot.
Your builds sound very good for all these 1v1 tournaments with these hyper restrictive rules. I don't build around fighting with "honor". Nobody has a right to complain if they drop counters to things they don't like, and then find themselves losing to those very things. So I build my characters around versatility, and usually take things to round out major weaknesses if I can do so. My "hard requirements" usually assume 2 roles per build because nearly all the best builds play that way.
Just foot melee is barely a better character concept than just foot archer. And just foot archer is absolute garbage. Foot melee may be the strongest role in the game, but any singular role is ridiculously easy to counter if it's the only thing you know how to do. And that's the way it SHOULD work.
That's why I find it hillarious we are now in a MM/Tame spam meta. Both those things are countered by MA. Countered HARD in the case of wolf spam. And MA is the easiest role for a FF to pick up as their secondary function. They already have high strength and SHOULD have 100 archery. But because they argued for nerfs to a complementary role they now find themselves unable to counter things that are strong against FF and weak against MA. Poetic justice. These are FF's balancing sins coming back to bite them in the ass (literally
). I hope this meta never ends until MAs and archery in general get buffed substantially. And mark my words, if there were a substantial archery/MA buff. This current meta WOULD end with 0 nerfs to tamer/MM. A powerful MA would eat these wolfpack builds for breakfast while powerful foot archers would still have a huge edge against an MA.