Eve online is indisputably a more popular game then MO2 and in that game there is a great balance between the inconvenience of being Red but also the plausibility of it. There is no plausibility for a solo Red in MO2 which will defeat the purpose of the game for a large swath of players. The suggestions so far are:
Don't go red
Ally up
Delete character
That simply isn't good mechanics. Many of you are on board with nomadic crafting sites if red priests stay in lawless cities however this will tip the balance in favor of Reds and make life in my opinion to convenient for them, outweighing many of the potential benefits of staying blue especially those with large guilds. It will favor solo and small groups as well but greatly favor large groups of Reds. The playing field should be somewhat even among reds and tipped in favor of Blues for ideal mechanics. With my suggestion Reds will still be able to bank and craft in lawless cities and they will have a plethora of remote Red priests to choose from however those Red priests will be a minimum of 1.5km from any city or town yet in close proximity to nomadic crafting sites(without banking). They will have a long walk back if they wish to fight over a town.
Why must you insist on being a solo red player? Tbh I don't understand this strange antisocial obsession in a MMO. That said you've misunderstood or refused to understand the suggestions.
1. Don't go red: yeah, pretty simple, you can kill people without going red ... You'll just have an 8hr cool down once you reach 4 kills.
2. Ally up: yup, it's an MMO, a real one where you have 1 character to FORCE you to interact with players in one way or another.
3. Delete character: this kinda ties into 1, but yeah if you can't live with the way red mechanics are then you'll have to go blue or quit.
I'll add the other suggestions you missed:
4. Build these camps around the red priests using the housing and keep them open to the public: this is a tall order, especially for a solo player, but you know my stance of solo players
Here's some more suggestions on how to play red as a solo player:
1. Get access to a spiritist mage that can rez you wherever (make a second account or make a friend).
2. Live in a town that has a different rep than where you kill, and deal with a 15min run back to that town...don't shit where you eat.
I disagree with the idea that leaving the red priests while adding the basic camps would make red too convenient. Maybe it would keep solo reds to play the game, but anyone who isn't solo obsessed will join a guild with a keep or one of the kran/GK guilds and then the camps are pointless to them.
Large guilds with any pvp inclination will end up red (because the murder count system sucks) and will be fine because they'll have a keep or player built village to live out of with multiple spiritist mages until npc priest are available.