Currently stam works like this:
1 Stam Per Point STR
1 Stam Per Point DEX
2 Stam Per Point CON
I Suggest it work this way:
2 Stam Per Point DEX
2 Stam Per Point CON
So what does this do? This buffs builds with more dex, and nerfs builds with more stength, relative to the disparity between STR and DEX. Lets think about how that would effect some roles:
Foot Mages - Foot mages, especially dex mages, tend to have max dex and min str. This is a major buff to them giving about 80-130 more stam to most non-obese mage builds.
Thursar/Human Fighters - Humans and Thursars both tend to have decent to good STR and DEX. It is neither a major buff nor nerf to any of these builds though it does effect most of them minorly. Either positively or negatively.
Alvarin Fighters - Alvarins are a low strength high dex build even if they are a melee focused build. This is going to add about 50 stam to the average Alvarin fighter.
Ohgmir Fighters - Ohgmir have highest STR and CON in the game with the lowest Dex. Due to their high CON they still won't stam quickly but it will give them a sizeable hit that will make it so they are no longer insanely high stam as they are now.
^^^^
I see every one of these changes as a very good thing aside from Humans and Thursars. And it's only a minor effect for those races that can be easily balanced in the upcoming clade changes. I'd also add this is a realistic change. As someone who is 6'7" (200cm) IRL and fairly bulky/athletic, I can say with complete confidence. Big strong people are not endurance runners. I've always struggled more with running long distances than any other physical activity. ESPECIALLY ones like Ohgmirs with stubby little legs and a lot of body mass but even for a Thursar those long legs mean less than the huge bulk they have to carry. It makes sense to have smaller builds be the better endurance runners.
1 Stam Per Point STR
1 Stam Per Point DEX
2 Stam Per Point CON
I Suggest it work this way:
2 Stam Per Point DEX
2 Stam Per Point CON
So what does this do? This buffs builds with more dex, and nerfs builds with more stength, relative to the disparity between STR and DEX. Lets think about how that would effect some roles:
Foot Mages - Foot mages, especially dex mages, tend to have max dex and min str. This is a major buff to them giving about 80-130 more stam to most non-obese mage builds.
Thursar/Human Fighters - Humans and Thursars both tend to have decent to good STR and DEX. It is neither a major buff nor nerf to any of these builds though it does effect most of them minorly. Either positively or negatively.
Alvarin Fighters - Alvarins are a low strength high dex build even if they are a melee focused build. This is going to add about 50 stam to the average Alvarin fighter.
Ohgmir Fighters - Ohgmir have highest STR and CON in the game with the lowest Dex. Due to their high CON they still won't stam quickly but it will give them a sizeable hit that will make it so they are no longer insanely high stam as they are now.
^^^^
I see every one of these changes as a very good thing aside from Humans and Thursars. And it's only a minor effect for those races that can be easily balanced in the upcoming clade changes. I'd also add this is a realistic change. As someone who is 6'7" (200cm) IRL and fairly bulky/athletic, I can say with complete confidence. Big strong people are not endurance runners. I've always struggled more with running long distances than any other physical activity. ESPECIALLY ones like Ohgmirs with stubby little legs and a lot of body mass but even for a Thursar those long legs mean less than the huge bulk they have to carry. It makes sense to have smaller builds be the better endurance runners.