Mhm.... seems to be that most people understand what a zerg is. What's the point of complaining about them if its bound to happen 90% of the time?
The reason i posted this is because there is lots of mixed feedback. Many people don't want to deal with zerg attacks, but literally it's part of the game. I haven't seen a mechanic in this game that give a 1vX any advantage, it leans more on having good team work over numbers.
This proof lies in the team fight testing we have done. The better end fighters mop the floor with the newer fighters. We have had many uneven matches to show that skill over comes the numbers when they aren't ridiculously outnumbered. 4v7 the skilled 4 was winning just about every time. Plus we haven't added in magic or archery.
Would love to test this skill vs zerg in more team fights. I feel like 5 skilled could easily beat 10 unknowns. Just don't give the skilled players bandages and we will see a mix of wins and losses overall. Once skilled players have free heals they will outlast most of those unknown skilled players because of the experience from MO1 fights that many other won't have in MO2.
I'm a firm believer in practice makes better, which is a skilled players trying to better themselves. Zergs seem to have lots of different players with very little team practice due to lack of similar goals. Doesn't mean zerg guilds cant become skilled fighting guilds. I just don't see groups of zergs out matching good combatants that practice a lot.
Does no one miss those 2v5 days? You know, when you would take on anyone and everyone because you and your teammate worked well together. Now it's more reasonable with being over ran by a 2v5 in MO2 just because of how the changes are in the combat. Still don't see the validation that a zerg group will out match a skilled group.
The reason i posted this is because there is lots of mixed feedback. Many people don't want to deal with zerg attacks, but literally it's part of the game. I haven't seen a mechanic in this game that give a 1vX any advantage, it leans more on having good team work over numbers.
This proof lies in the team fight testing we have done. The better end fighters mop the floor with the newer fighters. We have had many uneven matches to show that skill over comes the numbers when they aren't ridiculously outnumbered. 4v7 the skilled 4 was winning just about every time. Plus we haven't added in magic or archery.
Would love to test this skill vs zerg in more team fights. I feel like 5 skilled could easily beat 10 unknowns. Just don't give the skilled players bandages and we will see a mix of wins and losses overall. Once skilled players have free heals they will outlast most of those unknown skilled players because of the experience from MO1 fights that many other won't have in MO2.
I'm a firm believer in practice makes better, which is a skilled players trying to better themselves. Zergs seem to have lots of different players with very little team practice due to lack of similar goals. Doesn't mean zerg guilds cant become skilled fighting guilds. I just don't see groups of zergs out matching good combatants that practice a lot.
Does no one miss those 2v5 days? You know, when you would take on anyone and everyone because you and your teammate worked well together. Now it's more reasonable with being over ran by a 2v5 in MO2 just because of how the changes are in the combat. Still don't see the validation that a zerg group will out match a skilled group.