I'm on a thanksgiving roll!
I was showing a friend stuff about TC failing and ended up showing him a Spez vid of them trying to hammer down a chancery. Long story short, it was brought up in the vid and in the comments that the reason they chose that was because too many people were 'sieged out of the game.' 'Better safe than sorry.'
I wonder if it occurred to anyone that someone might do something that makes people want to siege them out of the game? haha. It's possible that people's behavior with their TC could make people quit (and it did in MO1, ahemwalls.)
People say if siege is too easy, dudes will just knock down houses, and while that may be true, you can build again elsewhere pretty easily. All of these just incase changes for MO seem to have made the game stale. There are plenty of gigantic TC metropolises that could probably go down for the betterment of the game.
I never built a house in MO because I thought someone might siege me. Now, I wouldn't care, but the point is, not everyone needs to have a house to play, and if you can't find a sympathetic guild to help protect / rebuild your stuff then you must really be a cancerous player.
I understand TC = sub, but it's still shortsighted to focus on player retention when you implement game mechanics.
It seems to me like a lot of siege needs to happen before things even out. The world looks overbuilt atm.
I was showing a friend stuff about TC failing and ended up showing him a Spez vid of them trying to hammer down a chancery. Long story short, it was brought up in the vid and in the comments that the reason they chose that was because too many people were 'sieged out of the game.' 'Better safe than sorry.'
I wonder if it occurred to anyone that someone might do something that makes people want to siege them out of the game? haha. It's possible that people's behavior with their TC could make people quit (and it did in MO1, ahemwalls.)
People say if siege is too easy, dudes will just knock down houses, and while that may be true, you can build again elsewhere pretty easily. All of these just incase changes for MO seem to have made the game stale. There are plenty of gigantic TC metropolises that could probably go down for the betterment of the game.
I never built a house in MO because I thought someone might siege me. Now, I wouldn't care, but the point is, not everyone needs to have a house to play, and if you can't find a sympathetic guild to help protect / rebuild your stuff then you must really be a cancerous player.
I understand TC = sub, but it's still shortsighted to focus on player retention when you implement game mechanics.
It seems to me like a lot of siege needs to happen before things even out. The world looks overbuilt atm.