How it works? So if I get hit then I slow down? And if I dodge, then can I run away?
Jack isn't wrong except that it'd be 110 w/ clade gift and +1 raw dex trinkets are pretty easy to find on your own. I have a Khur age 26 fit (losing 1 dex.) From 111-112 dex there is actually a jump in speed to 250/431. Still get 190~ health 100+ str 20+ dmg bonus. Pretty crazy con/stam FOR A HUMAN. The whole thing is FOR A HUMAN. They keep saying they will buff and then subtly buffing humans, but they haven't addressed their core attribute problem and the fact that they don't have their own place on the speed curve.
When you fight, you should be consistently disengaging and re-engaging. I am not one of those 100-1000 hour duelists, but I mean, you have to fight, so that's how it is. It's rhythmic, so you want to somehow get away during the disengage portion. Good or bad, you should be able to get that space consistently, but it takes time to turn, etc. Also doesn't mean they can't swap and bow you down haha re: tower shield. Jack is just trolling w/ that though haha.
I am unsure if being hit still slows you down, but you need to somehow trick them or they have to make a mistake. Everyone makes mistakes, unfortunately, that is true for the player (you.) So there could be luck involved, could be 'bad' involved, but loool a lot of people are 'bad' in that their fight exp comes from fighting in town naked. They can dunk you, but they don't have a real understanding of space etc.
It's just something you have to learn if you stick with a human. Plus, you have to look forward to when SV actually gets their head out of their ass and gives them a speed between ogh/thur and alv.
Alv has the 'get out of jail free' card you want. One of their speed actives cycles pretty fast and the other you can keep up for emergencies.
420 vs 430 is like 'tick' run difference, which means if you are chasing someone/running away it will kind of seem like your distance is being updated as a mining tick, you are slowly getting closer or further away. I deleted my YouTube stuff, but I was chasing this guy on my Khur back when I was stout, and he was not even in combat mode, and it still took a great distance to catch him. I knew it was gonna happen, but it took a bit.
Still, being able to escape is possible. More dex also helps turning on mounts (very underrated imo.) But the main thing I was trying to say is IF they are hitting you as you run away, you are probably dead. If they aren't, you will probably get away (unless you stam out or they use a bow to finish you haha,) another alv advantage is they have resting pulse so if you do come close to stamming you can 'wait' take a parry or so and run again.
TLDR is 'you can't run away' the way you are talking about on any character but alv (and even w/ what seems like low dex will be enough once you get boosted,) however, I spent a long time in this game playing without using parry, so I can get some dodges. It comes down to spacialy out playing your opponent, something most players do not have a firm grasp on, but, in the end, you are barely faster.
Human isn't as bad as people say (dey mad, and I'm mad, too... cuz Khur used to be legit enough to play as a B+ or so tier foot fighter, for people who were tired of the meta) but escaping close quarters is gonna require a decent amount of 'outplay' in MO2, and to be completely real, there isn't that much of an outplay gap (watch the infinite parry fests to see.) Still IT'S POSSIBLE, you just have to plan ahead, and you don't really have any advantage from being a human. ESPECIALLY as a non-khur, you're just at 'eat me' speed, but SV still thinks Khurite is on the Mt Rushmore of foot fighters, so they take a pretty heavy attribute penalty. Alv, again, gets more attributes, pretty sure heh.