RPK! Guild Interview

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ThaBadMan

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We're already seeing a similar pattern now most of the map is terribly optimized its only beta but I hope it gets fixed soon especially considering how many will play at launch
Sadly yes. And hopefully this time we will get heavy optimizations before persistent launch!
 

Valoran

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May 28, 2020
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Not really. Many had very good PCs for the time but all who wanted to perform in combat ran the game at lowest settings and often lower then preferable res, and that was only because thats the only way you could guarrantee highest possible FPS during combat. 40 man fights and above had a crazy decrease in stability and FPS.

I could have played MO with highest settings and a near constant 60 fps but that would make me perform horribly in combat so I put everything on lowest and lower res and would have mostly 100+ fps in below 50 man fights.

So to players who wanted quality results and not be hindered by the games terrible optimizations no matter how good computer you had you where forced into lowest graphics and lower then native resolution. It was that simple.

When you could run any of the newest graphical beast games at the time on highest settings with max fps and then run MO on lowest in a medium fight and not have stable 60 fps even you learned where the problem was.
So please dont defend MO and blame computers of the times, computers was more then good enough, but MOs quality was the exact opposite.
I ran the game on the highest settings with zero issues 99% of the time, in large fights you were CPU bottle-necked and would lose frames regardless of how high your GPU taxing settings were such as resolution or things like shadows.

Of course the game wasn't super optimised, but to imply everyone needed to run the game on the lowest settings at all times to have a playable framerate is not true.

Getting a bit off topic from the thread here though.
 

ThaBadMan

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I ran the game on the highest settings with zero issues 99% of the time, in large fights you were CPU bottle-necked and would lose frames regardless of how high your GPU taxing settings were such as resolution or things like shadows.

Of course the game wasn't super optimised, but to imply everyone needed to run the game on the lowest settings at all times to have a playable framerate is not true.

Getting a bit off topic from the thread here though.
Yea true this isnt the topic, but do read I says if you want to perform you went lowest settings or had worse performance then you would have with higher settings. MO was weird, buggy and so little optimized as a released game could be.
Even Devs have said as much. Lack of time makes for poor and hard choices.
 

Putzin

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Interview going live in 1 hour on my twitch channel that doesnt let me link here :(

Twitch.tv/ putzin
 
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