Whats good SV and community members! Happy to say after a good bit of testing of the 0.0.0.31 patch, it had lots of great stuff in it. Including this updated road map.
First off it looks alot more organized and streamlined! I love it, making these small adjustments should help speed the process up guys!!
However the one thing I do wonder a bit on is the crafting system. It seems to be placed before gathering. I'm no genius but I think we need some materials before we can craft things. I'm sure you guys have some crafty idea to drop stuff in the chest, box, urns, and barrels although i think letting us gather stuff up would be great too.
*As for my Suggestion, Hurry the gather system builders up and get them to give us some basic stuff like mining some rocks and chopping some trees. just so we can test both mechanics at once. Plus this gives us something else to do.
Super excited for the Alvarin Clade!!! I just wonder if at any time during the alpha will we be able to test the clade gifts themselves?
**Last thing anyone wants is to reroll because the clade gifts were messed with.
Daggers! Nothing more needs to be said... it's a dagger, it should weak spot and you may have to tickle a pickle or 2 to make contact. Should be fun if the weak spot is more consistent then the weapons we have access to now.
Polestuffs! I like how they seperated it.... Though i still tear up, no chain linked weapons have ever been added to their repertoire. Nonetheless, maybe the spears my not seem so good once the pole weapons are released? Also feel like the regular 2h and 1h weapons could get a little range increase if the other pole weapons are going to be as long as the spears are.
Range and Mage why do you two always seem to come last... Well maybe it's the counter to all melee styles, as it should be... sorry talking to myself and typing leads to dumb answers. Though this does make some sense as long as the bows stam is fair and the mage is really skill based. I can see them being very very good throughout the game as they were in MO1. Making them be the biggest balancer of ping fighting when players are at very different pings. Well this is my opinion but great healing skills or heal mages win games, not all about dealing damage.
Expand the map as you like.. I can only explore what you guys can give, so not much to give feedback on until you start dropping cities like new clubs in New York.
Got anything to add guys drop some words down here and let's help them out as much as we can.
❤ -Phen
However the one thing I do wonder a bit on is the crafting system. It seems to be placed before gathering. I'm no genius but I think we need some materials before we can craft things. I'm sure you guys have some crafty idea to drop stuff in the chest, box, urns, and barrels although i think letting us gather stuff up would be great too.
*As for my Suggestion, Hurry the gather system builders up and get them to give us some basic stuff like mining some rocks and chopping some trees. just so we can test both mechanics at once. Plus this gives us something else to do.
Super excited for the Alvarin Clade!!! I just wonder if at any time during the alpha will we be able to test the clade gifts themselves?
**Last thing anyone wants is to reroll because the clade gifts were messed with.
Daggers! Nothing more needs to be said... it's a dagger, it should weak spot and you may have to tickle a pickle or 2 to make contact. Should be fun if the weak spot is more consistent then the weapons we have access to now.
Polestuffs! I like how they seperated it.... Though i still tear up, no chain linked weapons have ever been added to their repertoire. Nonetheless, maybe the spears my not seem so good once the pole weapons are released? Also feel like the regular 2h and 1h weapons could get a little range increase if the other pole weapons are going to be as long as the spears are.
Range and Mage why do you two always seem to come last... Well maybe it's the counter to all melee styles, as it should be... sorry talking to myself and typing leads to dumb answers. Though this does make some sense as long as the bows stam is fair and the mage is really skill based. I can see them being very very good throughout the game as they were in MO1. Making them be the biggest balancer of ping fighting when players are at very different pings. Well this is my opinion but great healing skills or heal mages win games, not all about dealing damage.
Expand the map as you like.. I can only explore what you guys can give, so not much to give feedback on until you start dropping cities like new clubs in New York.
Got anything to add guys drop some words down here and let's help them out as much as we can.
❤ -Phen