Real Money Trading was one of the downfalls of MO1 and history is repeating itself with MO2. It is very easy to tell what groups of people are engaged in this behavior. RMT not only destabilizes the in game economy, but it also hurts player adoption and retention as you cannot effectively fight against players that can out spend you IRL to win in game. Additionally, hacking and exploiting goes hand in hand with RMT as it is easier to cheat to make money compared to playing legitimately. This issue needs to be addressed further by the developers and a zero tolerance policy needs to be adopted.
Solutions:
1) Stop all game sales outside of NA and EU AND/OR standardize game sale price to be $40 USD EVERYWHERE.
2) Permanently ban players for RMT (buyers and sellers) + (IP and HWID).
3) Publish guild names of the players being banned for RMT.
Solutions:
1) Stop all game sales outside of NA and EU AND/OR standardize game sale price to be $40 USD EVERYWHERE.
2) Permanently ban players for RMT (buyers and sellers) + (IP and HWID).
3) Publish guild names of the players being banned for RMT.