Title. Games too big, pop is decreasing on average. It's only going to get worse. Wipe keeps due to map restructuring. give players time to move stuff. The same guilds will build a keep anyways. In prep for TC this is our only chance to fix this issue. I wouldn't even be opposed to keeping the keeps if you could find a way to do it while shrinking the map
The map is too big, render is too small. You can be running next to people 50 yards away and not run into them even if travelling in the same direction. If this was the MO1 map there would be so much more conflict and concentration of people. There is too much empty useless space in between EVERYTHING. It takes hours to move across the map, where originally it was way smaller and had the same issues of population. This is close to the pop of steam release in MO1 and it was actually so good for a while until pop dwindled.
People who have been playing are literally stacked banks due to having multiple servers and free boss kills. Let's just shink the map size a bit so we can all be neighbors. Henrik's original vision was 6x the map for 10-20x the pop. We had to open 5 servers until pop went down enough to fit in the giant map. Now it's too big for the player base and feels worse.
The map is too big, render is too small. You can be running next to people 50 yards away and not run into them even if travelling in the same direction. If this was the MO1 map there would be so much more conflict and concentration of people. There is too much empty useless space in between EVERYTHING. It takes hours to move across the map, where originally it was way smaller and had the same issues of population. This is close to the pop of steam release in MO1 and it was actually so good for a while until pop dwindled.
People who have been playing are literally stacked banks due to having multiple servers and free boss kills. Let's just shink the map size a bit so we can all be neighbors. Henrik's original vision was 6x the map for 10-20x the pop. We had to open 5 servers until pop went down enough to fit in the giant map. Now it's too big for the player base and feels worse.