I guess what I'm wondering is, while I agree for minmax pvp humans & khurites in particular are a bit under-tuned, they also have the most build diversity for attributes & skills.
They don't. They can't be anything but a mediocre footfighter. They can't be hybrids, can't be psy fighters. They suck at MA too, because a dedicated MA basically must have MM for healing, and you aren't getting any MM healing with 45 intelligence and 65 mana. Again tind/sard are simply better at it. Khurites are among the *least* versatile clades in the game. They have some extra stat points over oghmir, but due to their caps, these points, and more, are wasted, 100% useless.
So, what do you think the balance should be? Maybe the most 'balanced' option would be to tune down certain Ogh & Alv clade gifts a bit and keep humans the same?
Balance-wise i think khurites should have way higher dex cap, maybe on par with alvarins. Yes khurites have higher str/con/damage bonus, but their gifts are shitty enough to compensate for this advantage. They still won't be as fast as veelas due to the lack of speed gifts, but at least they'll be finally able to catch bulging sheevras (lol), escape from oghmirs (lol again), and have weakspot chance that is little less of a meme (still not as good as veelas, no ws gift you see).
Lore wise idk, they're supposed to be best MA but without rebalancing the whole of human's gifts tree i don't think they'll ever be good at it. IDK maybe give humans a gift that lets them use veterenary while mounted (maybe with longer cooldown) so that they won't need MM anymore to be pure MAs.
To me, that seems to be the thing. Humans are not really supposed to be the meta for pure builds.
That's the problem. Khurites are only any good (while still being terrible) for pure builds, and not a wide range of them. Just a good old footfighter, nothing else really.