Race and Attribute Data Compilation

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Kaemik

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This is the date I compiled for my guide on races and attributes. Figured I'd keep this list public as it contains a lot of useful info for people.

Attributes

Strength

Damage
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Stamina
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Carry Weight
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Armor Weight
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Bow Draw
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Dexterity

Stamina: See Strength
Jump and Sprint
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Constitution

1 health per con
Stamina: See Strength
Carry Weight: See Strength
Armor Weight: See Strength

Intelligence

(Damage Data Will be Retested for this Guide if Fixed Before Stress Test)
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1 Mana per Point
1 Mana Per 30 seconds Regen for every 5 points

Psyche

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1 Mana per Point
1 Mana Per 30 seconds Regen for every 5 points

Size

1 Health Every 5 Size
Damage Bonus (See Strength)
Carry Weight (1 Point for 17 Points)
Character Weight (Needs to be Graphed)

Clade Gifts

Human

Armor Weight Reduction bonus takes 2 KG off the effective armor weight of your armor for mana regen purposes.
Guild Friendly Fire Bonus negates 50% of damage to and from members of the same guild. The bonuses don't stack (So no 25% damage if a human guildy hits a human guildy)
75% of the normal rest time needed to restore mana/health.
Warcry 10 min cooldown, 10 second duration, does not raise or lower max/min received spell damage (Useless)
Condition Purge 10 min cooldown, 10 second duration, removes and grants immunity to debuffs

Thursar

Regen Bonus (+1 Health Every 10 seconds)
Healthsteal (10 second duration, 10 minute cooldown, 10% healthsteal)
Adrenaline Rush (10 seconds, 10 minute cooldown, weapon swings still consume stamina but will still activate if you have less stamina than needed)
(Some other bonuses left to test)

Ohgmir

Entirely Untested

Alvarin

50% Less Fall Damage
Warcry - 5% faster movement speed to nearby guildmates for 10 seconds with a 10 minute cooldown
+10 Dex to Bow Draw Strength (There are two of these that stack allowing you to effectively use bows 20 strength higher than your str cap)
No Jump Reduction in Combat Mode
Stam Regen - 10% Reduction To Required Stam Regen Time When Standing Still
Weakspot (To be tested next patch)
Magic Resist (To Be tested next patch)
Nightvision (Getting buffed next patch, will video difference then)

Fatness
Con loss and it's associated health effects has been separated from health loss/gain

Skeletal: -40 STR, -40 CON, -10 PSY (-18 to -19 Health)
Bony: -30 STR, +5 DEX, -30 CON, +10 INT, -5PSY (-13 to -18 Health)
Skinny: -20 STR, +10 DEX, -15 CON, +5 INT (-10 to -13 Health)
Underweight: -10 STR, +5 DEX. -5 CON, +5 PSY (-7 to -9 Health)
Lean : -5 STR, +5 DEX (-3 to -7 Health)
Fit : Default Weight, No Positive or Negative Effects (-3 to +3 Health)
Stout: +5 STR, -5 DEX (+4 to +11 Health)
Overweight: -10 DEX (+11 to +18 Health)
Fat: STR -5, DEX -15, CON -5, INT +5 PSY+5 (+18 to +25 Health)
Bulging: -15 STR, -20 DEX, -15 CON, +10 INT, +10 PSY (+26 to +34 Health)
Obese: -30 STR, -40 DEX, -30 CON, +20 INT, +20 PSY (+35 to +36 Health)

*Next to data means poorly tested and could use more data to support it.
 

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Kaemik

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thanks for doing all this <3

No problem. This is very much for the newbs. I feel like the less confusion about initial stats there are when people make their character, the more they will enjoy the game and the faster this community will grow.
 
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Kaemik

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Added chart for damage bonus (Strength and Size) and Stamina Cap (Str, Dex, and Con)
 

Rulant

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what about the attributes past 85 when it comes to dmg bonus and everything? do they start leveling off or stay linear
 

Kaemik

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what about the attributes past 85 when it comes to dmg bonus and everything? do they start leveling off or stay linear

Strength vs. Damage appears to be linear. The slight wobble in the graph is more than likely due to rounding and the numbers chosen to test that data.
 

Speznat

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can you complete the dmg curve because the difference fomr 115 with 30% dmg bonus to thusar aklard for 121str with 33%dmg is bonus seems off here. and not for a straight line
 

Kaemik

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Remember this is graphing INCREASE not total damage bonus. It starts in the negatives. This is on a minimum shortness Kallard. I had to use mortal data and exceed the strength limit to test strength that high, but it appears to continue in a straight line.
 

Speznat

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809b3753f14d8da443a295749d0a8ff1.png


Remember this is graphing INCREASE not total damage bonus. It starts in the negatives. This is on a minimum shortness Kallard. I had to use mortal data and exceed the strength limit to test strength that high, but it appears to continue in a straight line.
ah, ok thx. XD

i didn't know that.
 

Kaemik

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Yeah that's why all these graphs start at 0. I'm charting increase in value vs. point investment. So like 10 in an attribute is considered a zero point investment or the minimum in height is considered a zero-point investment.

If say a stat starts at 200 and raises to 400. Then the graph would go 0 to 200 to chart the gains as you actually put points into it.
 

Kaemik

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Roughly 15. Based on limited testing this does not seem to account for maximum armor weight and rather remains constant for all characters. Move speed I have confirmed IS dependent on maximum armor weight though. I'll give more detailed descriptions after I get the chance to test Ohgmir clade gifts with the new patch. Armor weight properties is VERY relevant to their gifts.
 
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