This is the date I compiled for my guide on races and attributes. Figured I'd keep this list public as it contains a lot of useful info for people.
Attributes
Strength
Damage
Stamina
Carry Weight
Armor Weight
Bow Draw
Dexterity
Stamina: See Strength
Jump and Sprint
Constitution
1 health per con
Stamina: See Strength
Carry Weight: See Strength
Armor Weight: See Strength
Intelligence
(Damage Data Will be Retested for this Guide if Fixed Before Stress Test)
1 Mana per Point
1 Mana Per 30 seconds Regen for every 5 points
Psyche
1 Mana per Point
1 Mana Per 30 seconds Regen for every 5 points
Size
1 Health Every 5 Size
Damage Bonus (See Strength)
Carry Weight (1 Point for 17 Points)
Character Weight (Needs to be Graphed)
Clade Gifts
Human
Armor Weight Reduction bonus takes 2 KG off the effective armor weight of your armor for mana regen purposes.
Guild Friendly Fire Bonus negates 50% of damage to and from members of the same guild. The bonuses don't stack (So no 25% damage if a human guildy hits a human guildy)
75% of the normal rest time needed to restore mana/health.
Warcry 10 min cooldown, 10 second duration, does not raise or lower max/min received spell damage (Useless)
Condition Purge 10 min cooldown, 10 second duration, removes and grants immunity to debuffs
Thursar
Regen Bonus (+1 Health Every 10 seconds)
Healthsteal (10 second duration, 10 minute cooldown, 10% healthsteal)
Adrenaline Rush (10 seconds, 10 minute cooldown, weapon swings still consume stamina but will still activate if you have less stamina than needed)
(Some other bonuses left to test)
Ohgmir
Entirely Untested
Alvarin
50% Less Fall Damage
Warcry - 5% faster movement speed to nearby guildmates for 10 seconds with a 10 minute cooldown
+10 Dex to Bow Draw Strength (There are two of these that stack allowing you to effectively use bows 20 strength higher than your str cap)
No Jump Reduction in Combat Mode
Stam Regen - 10% Reduction To Required Stam Regen Time When Standing Still
Weakspot (To be tested next patch)
Magic Resist (To Be tested next patch)
Nightvision (Getting buffed next patch, will video difference then)
Fatness
Con loss and it's associated health effects has been separated from health loss/gain
Skeletal: -40 STR, -40 CON, -10 PSY (-18 to -19 Health)
Bony: -30 STR, +5 DEX, -30 CON, +10 INT, -5PSY (-13 to -18 Health)
Skinny: -20 STR, +10 DEX, -15 CON, +5 INT (-10 to -13 Health)
Underweight: -10 STR, +5 DEX. -5 CON, +5 PSY (-7 to -9 Health)
Lean : -5 STR, +5 DEX (-3 to -7 Health)
Fit : Default Weight, No Positive or Negative Effects (-3 to +3 Health)
Stout: +5 STR, -5 DEX (+4 to +11 Health)
Overweight: -10 DEX (+11 to +18 Health)
Fat: STR -5, DEX -15, CON -5, INT +5 PSY+5 (+18 to +25 Health)
Bulging: -15 STR, -20 DEX, -15 CON, +10 INT, +10 PSY (+26 to +34 Health)
Obese: -30 STR, -40 DEX, -30 CON, +20 INT, +20 PSY (+35 to +36 Health)
*Next to data means poorly tested and could use more data to support it.
Attributes
Strength
Damage
Stamina
Carry Weight
Armor Weight
Bow Draw
Dexterity
Stamina: See Strength
Jump and Sprint
Constitution
1 health per con
Stamina: See Strength
Carry Weight: See Strength
Armor Weight: See Strength
Intelligence
(Damage Data Will be Retested for this Guide if Fixed Before Stress Test)
1 Mana per Point
1 Mana Per 30 seconds Regen for every 5 points
Psyche
1 Mana per Point
1 Mana Per 30 seconds Regen for every 5 points
Size
1 Health Every 5 Size
Damage Bonus (See Strength)
Carry Weight (1 Point for 17 Points)
Character Weight (Needs to be Graphed)
Clade Gifts
Human
Armor Weight Reduction bonus takes 2 KG off the effective armor weight of your armor for mana regen purposes.
Guild Friendly Fire Bonus negates 50% of damage to and from members of the same guild. The bonuses don't stack (So no 25% damage if a human guildy hits a human guildy)
75% of the normal rest time needed to restore mana/health.
Warcry 10 min cooldown, 10 second duration, does not raise or lower max/min received spell damage (Useless)
Condition Purge 10 min cooldown, 10 second duration, removes and grants immunity to debuffs
Thursar
Regen Bonus (+1 Health Every 10 seconds)
Healthsteal (10 second duration, 10 minute cooldown, 10% healthsteal)
Adrenaline Rush (10 seconds, 10 minute cooldown, weapon swings still consume stamina but will still activate if you have less stamina than needed)
(Some other bonuses left to test)
Ohgmir
Entirely Untested
Alvarin
50% Less Fall Damage
Warcry - 5% faster movement speed to nearby guildmates for 10 seconds with a 10 minute cooldown
+10 Dex to Bow Draw Strength (There are two of these that stack allowing you to effectively use bows 20 strength higher than your str cap)
No Jump Reduction in Combat Mode
Stam Regen - 10% Reduction To Required Stam Regen Time When Standing Still
Weakspot (To be tested next patch)
Magic Resist (To Be tested next patch)
Nightvision (Getting buffed next patch, will video difference then)
Fatness
Con loss and it's associated health effects has been separated from health loss/gain
Skeletal: -40 STR, -40 CON, -10 PSY (-18 to -19 Health)
Bony: -30 STR, +5 DEX, -30 CON, +10 INT, -5PSY (-13 to -18 Health)
Skinny: -20 STR, +10 DEX, -15 CON, +5 INT (-10 to -13 Health)
Underweight: -10 STR, +5 DEX. -5 CON, +5 PSY (-7 to -9 Health)
Lean : -5 STR, +5 DEX (-3 to -7 Health)
Fit : Default Weight, No Positive or Negative Effects (-3 to +3 Health)
Stout: +5 STR, -5 DEX (+4 to +11 Health)
Overweight: -10 DEX (+11 to +18 Health)
Fat: STR -5, DEX -15, CON -5, INT +5 PSY+5 (+18 to +25 Health)
Bulging: -15 STR, -20 DEX, -15 CON, +10 INT, +10 PSY (+26 to +34 Health)
Obese: -30 STR, -40 DEX, -30 CON, +20 INT, +20 PSY (+35 to +36 Health)
*Next to data means poorly tested and could use more data to support it.
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