Pure Mage VS Pure Footie

Midas

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Feb 25, 2022
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Either you mis read what I wrote or are refusing to even have a logical talk while avoiding that you're trying to balance around solo which isn't applicable in this game. If you balance around solo all pets must be removed immediately since a solo with a pet vs a solo without a pet is completely imbalanced.
crunch those numbers /1100
 

Piet

Well-known member
May 28, 2020
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The point is to make mages viable without pets in both pvp and pve 1v1 situations. get on your full mage and clear a graveyard then hop on your footie and do it you will realize really quikly the massive difference in efficiency , speed and damage. your point is moot. stop deviating from the topic of a mechanic for pure intelligence build to have relevance in melee combat.

a new player that wants to play a mage gets face to face with a bandit and dies .

the suggestions i have made are based on RiskvsReward and Use PLAYER SKILL to utilize efficiently.


Your clearly not seeing the whole picture here.

Why would anyone ever be a footy? i suggest you start thinking long and hard about the answers you might receive in their simplicity.
-people are playing fantasy characters , if your fantasy character is a warrior then so be it. Others would like to play a simple mage who pick flowers and make poisons and potions every one has a charecter fantasy they wish to fill and that is a large part of what a true sandbox entails.

Alot of people really want the staff magic school over the current elemental one that is in development and I believe similar to what i have heard from others and have listened to the people who feel the same way about "character fantasy" . a large portion of those people want the "gandalf" archtype.
HOWEVER and this is the important part: It would seem as though the biggest majority have the same complaints and all have the same underlying reasoning. The reason hasto do with people being able to parry attack and cast spells.


Now others would say this is already possible for a Alvarin mage ...... but to remind you like in the first post were not talking about
hybrid builds in this thread. The reason being , if your not playing an alvarin you are playing a HIGH STR or Obese ugly short fatty who cannot outrun a bandit NPC and nothing other than an Alvarin guarantees the ability to do so. there you have it melee range where mages become useless unless you make them viable! thee original post in this thread identifies this issue and provides a valid high riskvsreward high playerskill non hitscan way for mages to feel more fluid with the ability to cast spells unarmed in warmode be able to maintain the 10% speed buff melee gets 24/7. if you dont understand where this speed buff comes from you should probably do your research and if you havnt figured it out by now your oblivious and should "remove thyself"- UO .
Who cares about bandits. Your suggestion ruins pvp. You can be naked with no skill and a dagger and kill a bandit if you're not completely terrible at the game.
 

Elijah

Active member
Jun 17, 2021
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Either you mis read what I wrote or are refusing to even have a logical talk while avoiding that you're trying to balance around solo which isn't applicable in this game. If you balance around solo all pets must be removed immediately since a solo with a pet vs a solo without a pet is completely imbalanced.
Clearly you haven't been paying any attention, so I'm out of here on this one.
 
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Tashka

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Dec 4, 2021
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Na topic is they want it to be able to be more than just support. They want it to be combat sufficient to 1v1 a fighter. The entire idea would destroy how the game works.
By the looks of it the game was supposed to be pokemon online so i don't see why people complain so much about pets. Nerfing pets would destroy how the game works.
 
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Midas

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Feb 25, 2022
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the point of having caster and archers being on the same footing as a fighter in a 1v1 situations means. the winner is more likely to be the more skilled player. thats all. there is no conspiracy.
 
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Piet

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May 28, 2020
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the point of having caster and archers being on the same footing as a fighter in a 1v1 situations means. the winner is more likely to be the more skilled player. thats all. there is no conspiracy.
Except for the one minor issue. If they are unblockable and on the same footing to block that means they aren't on the same footing and have a huge advantage. Currently not being able to parry is the same as warriors so you are already on the same footing.
 

Midas

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Feb 25, 2022
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you still havnt read the first post in this thread? the one this whole thread is about? Ahh whatever thanks for keeping it from necro.
 

Piet

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May 28, 2020
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you still havnt read the first post in this thread? the one this whole thread is about? Ahh whatever thanks for keeping it from necro.
Do you plan to take away how magic and archery works instead of just add the abilities?
 

Midas

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Feb 25, 2022
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the magic ability that this thread is about would change the damage of a punch. it could be blocked yes. so technicly it would be one of the abilities that could be reflected or blocked similair to how some other magic abilities are. the one magic i would like to change is death hand it would be changed similar to these spells that the thread is about. you would hafto connect with a successful punch in order for the magic to be used. risk vs reward.
 

Piet

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May 28, 2020
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the magic ability that this thread is about would change the damage of a punch. it could be blocked yes. so technicly it would be one of the abilities that could be reflected or blocked similair to how some other magic abilities are. the one magic i would like to change is death hand it would be changed similar to these spells that the thread is about. you would hafto connect with a successful punch in order for the magic to be used. risk vs reward.
Right so they would have warrior abilities BUT also have unblockable magic and arrows still right? Or did I misunderstand? Either way I disagree but for different reasons. If you remove the unblockable stuff from archer/mage everything feels like a warrior. If you don't they have all the bonuses of warrior but no downside and still unblockable.
 

Midas

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Feb 25, 2022
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Right so they would have warrior abilities BUT also have unblockable magic and arrows still right? Or did I misunderstand? Either way I disagree but for different reasons. If you remove the unblockable stuff from archer/mage everything feels like a warrior. If you don't they have all the bonuses of warrior but no downside and still unblockable.

so thats where your view of the situation is skewed. STrength based builds not only have a melee superiority but they also have ranged damage based off of strength. sword and bow both rely on strength for damage. so if were going to look at it your way , technicly strength builds are taking away from mages with both melee and range. HOWEVER mages cant wear 20kg plate and still be decent mages.

wich means "footies" have both melee and range , now its important for you to follow along here. they also get armor and more health.

mages have less health and armor and almost 0 melee damage when building a pure Intelligence build.

these abilities would bridge the gap in playstyle and give a more even footing for what this forum post is all about THE DIFFERENCE BETWEEN FULL STRENGTH BUILDS AND FULL INTELLIGENCE BUILDS.

so the risk and reward here is that full intelligence builds will get some good "magical" melee skills to fight off footies when they get into melee range and keep in mind this includes EVERY SINGLE enemy NPC in the game.

if you dont understand what i mean about the risk and reward part its due to the fact that mages will hafto be in THEE CLOSEST melee combat to pull it off WEARING VERRY LITTLE ARMOR compared to lets say a 130 str oghmir with a 2 handed axe and MAX armor. because lets be honest pulling out a dagger at that time is pointless.
 

Piet

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May 28, 2020
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so thats where your view of the situation is skewed. STrength based builds not only have a melee superiority but they also have ranged damage based off of strength. sword and bow both rely on strength for damage. so if were going to look at it your way , technicly strength builds are taking away from mages with both melee and range. HOWEVER mages cant wear 20kg plate and still be decent mages.

wich means "footies" have both melee and range , now its important for you to follow along here. they also get armor and more health.

mages have less health and armor and almost 0 melee damage when building a pure Intelligence build.

these abilities would bridge the gap in playstyle and give a more even footing for what this forum post is all about THE DIFFERENCE BETWEEN FULL STRENGTH BUILDS AND FULL INTELLIGENCE BUILDS.

so the risk and reward here is that full intelligence builds will get some good "magical" melee skills to fight off footies when they get into melee range and keep in mind this includes EVERY SINGLE enemy NPC in the game.

if you dont understand what i mean about the risk and reward part its due to the fact that mages will hafto be in THEE CLOSEST melee combat to pull it off WEARING VERRY LITTLE ARMOR compared to lets say a 130 str oghmir with a 2 handed axe and MAX armor. because lets be honest pulling out a dagger at that time is pointless.
They actually can wear full heavy, there's mana foods. You forgot to point out melee doesn't have aoe or able to heal others or themselves as quick. Your suggestion would make mages OP af and make the playstyle basically the same except mages get big bonuses warriors don't. I am a mage. Mages are support. The playstyle is unique and fun. I love it and would hate it ruined like this. Literally what your suggesting is just make all mages hybrids. Just go dagger mage or hybrid and quit trying to change how the whole game and balance works.

If you have played a lot of 10+ person fights you'd know all the tactics and intricacy with mages how they are. All of that would be flushed down the drain if every mage was basically a hybrid. Hybrids have their own place in the tactics, they have their own style of play. You're not reinventing the system you're saying all mages just automatically are hybrids. It takes like 200 points just get a weapon skill and armor training. The point is there's benefits and negatives to going hybrid compared to full mage not just you get the best of both worlds.
 

Midas

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Feb 25, 2022
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They actually can wear full heavy, there's mana foods. You forgot to point out melee doesn't have aoe or able to heal others or themselves as quick. Your suggestion would make mages OP af and make the playstyle basically the same except mages get big bonuses warriors don't. I am a mage. Mages are support. The playstyle is unique and fun. I love it and would hate it ruined like this. Literally what your suggesting is just make all mages hybrids. Just go dagger mage or hybrid and quit trying to change how the whole game and balance works.

If you have played a lot of 10+ person fights you'd know all the tactics and intricacy with mages how they are. All of that would be flushed down the drain if every mage was basically a hybrid. Hybrids have their own place in the tactics, they have their own style of play. You're not reinventing the system you're saying all mages just automatically are hybrids. It takes like 200 points just get a weapon skill and armor training. The point is there's benefits and negatives to going hybrid compared to full mage not just you get the best of both worlds.

your totaly missing the point here your being defensive instead of actually thinking about it because you enjoy the current playstyle of support and there is nothing wrong with playing as a support mage with a dagger that is useless if you want but not everyone likes to hafto travel to do content in groups or with pets.

AND IF YOU READ THE POST YOU WOULD SEE THAT SKILL REQUIREMNTS WOULD HAFTO BE MET SO ITS NOT ACTUALLY JUST FREE SKILLS FOR ECUMENICAL.

you should really try to read and comprehend the 1st post.

this isnt about hybrid builds there is only one dex mage and that is a veela.
 

2Op4Scrubs

Active member
Sep 11, 2021
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They actually can wear full heavy, there's mana foods. You forgot to point out melee doesn't have aoe or able to heal others or themselves as quick. Your suggestion would make mages OP af and make the playstyle basically the same except mages get big bonuses warriors don't. I am a mage. Mages are support. The playstyle is unique and fun. I love it and would hate it ruined like this. Literally what your suggesting is just make all mages hybrids. Just go dagger mage or hybrid and quit trying to change how the whole game and balance works.

If you have played a lot of 10+ person fights you'd know all the tactics and intricacy with mages how they are. All of that would be flushed down the drain if every mage was basically a hybrid. Hybrids have their own place in the tactics, they have their own style of play. You're not reinventing the system you're saying all mages just automatically are hybrids. It takes like 200 points just get a weapon skill and armor training. The point is there's benefits and negatives to going hybrid compared to full mage not just you get the best of both worlds.
There are multiple things wrong with your statement. As this is the case all the time with you....
Mana Food does not give you direct mana. It only gives you Reserves. There is absolutely nothing in this game that gives you direct mana. (Besides the Herius Famous Super Cake Deluxe , the Gms hand out.) There used to be, (Mental Healing spell for spiritism) But they took it out because The death knight human hybrid build became broken as fuck, with being able to summon zombies, Akh bond, and have ritual pets. + the constant supply of mana, makeing them able to tank FFs bc of their ability to wear full armor and tower shield. So they nurfed it to only giving a % base of mana regen.New potions are also only % based mana regen. If you wear heavy armor as a mage you are at 10% mana regen and even with 200+ mana that is only 1 mana per tick and it ticks every 20s+.
You can wear full heavy armor as a mage yes, But at that point after 5 cast you are rendered useless. So you are not really playing a mage. You are just inting.

Next topic FFs have the ability to heal themselves just as fast as everyone els can, with potions.
Potions are underrated. They are the fastest and best healing in the game. Everyone has accesses to them as well.

FFs will also have Aoe in the future with weapon mastery special moves.

There is no "Support" role, It is all based on how you play. Everyone is technically supporting everyone.
Lastly It dosnt "take like 200 points to get a weapon skill and armor training" Weapon skill is useless if you have 0 stg. It takes at least 70Stg to have 0% damage bonus and with only 40 STG you are at -10% on a Sheevra. So that is at least 60 Attribute points. That takes you down to 165 mana with -10% damage bonus. 165 mana is not enough for my play style.
Just to be able to wear armor you also need to invest in combat maneuvering that is 100 points + 100points for armor training. So for armor training and a weapon you are at 300points. Why do all that for only 7 or less damage to footies in reptile, when Icould just mage bang them?

NURF HUMAN HYBRID


1690739612546.png
 

Midas

Active member
Feb 25, 2022
255
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There are multiple things wrong with your statement. As this is the case all the time with you....
Mana Food does not give you direct mana. It only gives you Reserves. There is absolutely nothing in this game that gives you direct mana. (Besides the Herius Famous Super Cake Deluxe , the Gms hand out.) There used to be, (Mental Healing spell for spiritism) But they took it out because The death knight human hybrid build became broken as fuck, with being able to summon zombies, Akh bond, and have ritual pets. + the constant supply of mana, makeing them able to tank FFs bc of their ability to wear full armor and tower shield. So they nurfed it to only giving a % base of mana regen.New potions are also only % based mana regen. If you wear heavy armor as a mage you are at 10% mana regen and even with 200+ mana that is only 1 mana per tick and it ticks every 20s+.
You can wear full heavy armor as a mage yes, But at that point after 5 cast you are rendered useless. So you are not really playing a mage. You are just inting.

Next topic FFs have the ability to heal themselves just as fast as everyone els can, with potions.
Potions are underrated. They are the fastest and best healing in the game. Everyone has accesses to them as well.

FFs will also have Aoe in the future with weapon mastery special moves.

There is no "Support" role, It is all based on how you play. Everyone is technically supporting everyone.
Lastly It dosnt "take like 200 points to get a weapon skill and armor training" Weapon skill is useless if you have 0 stg. It takes at least 70Stg to have 0% damage bonus and with only 40 STG you are at -10% on a Sheevra. So that is at least 60 Attribute points. That takes you down to 165 mana with -10% damage bonus. 165 mana is not enough for my play style.
Just to be able to wear armor you also need to invest in combat maneuvering that is 100 points + 100points for armor training. So for armor training and a weapon you are at 300points. Why do all that for only 7 or less damage to footies in reptile, when Icould just mage bang them?

NURF HUMAN HYBRID


View attachment 6085
yah and to use the passive of combat menuevering you hafto have a weapon out and with a weapon out you cant cast. this means that melee fighter not only have full armor put at the verry least they are also able to stay offensive while maintaining 10% increased movement speed that a mage cannot.
 

Piet

Well-known member
May 28, 2020
462
284
63
There are multiple things wrong with your statement. As this is the case all the time with you....
Mana Food does not give you direct mana. It only gives you Reserves. There is absolutely nothing in this game that gives you direct mana. (Besides the Herius Famous Super Cake Deluxe , the Gms hand out.) There used to be, (Mental Healing spell for spiritism) But they took it out because The death knight human hybrid build became broken as fuck, with being able to summon zombies, Akh bond, and have ritual pets. + the constant supply of mana, makeing them able to tank FFs bc of their ability to wear full armor and tower shield. So they nurfed it to only giving a % base of mana regen.New potions are also only % based mana regen. If you wear heavy armor as a mage you are at 10% mana regen and even with 200+ mana that is only 1 mana per tick and it ticks every 20s+.
You can wear full heavy armor as a mage yes, But at that point after 5 cast you are rendered useless. So you are not really playing a mage. You are just inting.

Next topic FFs have the ability to heal themselves just as fast as everyone els can, with potions.
Potions are underrated. They are the fastest and best healing in the game. Everyone has accesses to them as well.

FFs will also have Aoe in the future with weapon mastery special moves.

There is no "Support" role, It is all based on how you play. Everyone is technically supporting everyone.
Lastly It dosnt "take like 200 points to get a weapon skill and armor training" Weapon skill is useless if you have 0 stg. It takes at least 70Stg to have 0% damage bonus and with only 40 STG you are at -10% on a Sheevra. So that is at least 60 Attribute points. That takes you down to 165 mana with -10% damage bonus. 165 mana is not enough for my play style.
Just to be able to wear armor you also need to invest in combat maneuvering that is 100 points + 100points for armor training. So for armor training and a weapon you are at 300points. Why do all that for only 7 or less damage to footies in reptile, when Icould just mage bang them?

NURF HUMAN HYBRID


View attachment 6085
No there is direct mana food not reserves. If you don't know about it I am not going to teach you. 1690781037996.png

Aoe wasn't confirmed for warriors and isn't in and both have potions but they still are not as much consistent healing as a mage.

Your last point is confusing. Are you saying dagger mages and hybrids are impossible?
You already use combat maneuvering as a mage and that little less mana is one of the negatives hence the pluses and minuses for using different builds hence how the game works. Although 165 is a lot and if you can't play with that you are just not a good mage.
 
Last edited:

2Op4Scrubs

Active member
Sep 11, 2021
258
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No there is direct mana food not reserves. If you don't know about it I am not going to teach you. View attachment 6087

Aoe wasn't confirmed for warriors and isn't in and both have potions but they still are not as much consistent healing as a mage.

Your last point is confusing. Are you saying dagger mages and hybrids are impossible?
You already use combat maneuvering as a mage and that little less mana is one of the negatives hence the pluses and minuses for using different builds hence how the game works. Although 165 is a lot and if you can't play with that you are just not a good mage.
"Direct mana food"

Insert moon sponge here. 🤡