Pros
The Devs have the possebility to add tons of new Dungens and Content like Citys in between the existing Citys.
Much more Players could play the Game, in case there is a rush on the game.
Cons
You have to travel forever to reach a specific Dungen. No PVE Player want to farm the same Dungen over and over again.
Conclusion
Sv want to live Players to stay Local. This only works, if you can find 4-5 Dungens arround every Town. Emagine the game would have 10k Players and more online.
Woudn´t it be bad, if not a single Mob would be alive in the Dungen, and woudn´t it be chaotic, if 500 People would hang arround in a town such as Bakdi. I think the Citys should be much bigger.
I know SV and a lot of Players see option like an impemented Fasttrtavel as problematic and i want to mention the reasons why.
Restrictions, so that this mechanic can´t be abused for Trading, Sieges, and that it not destoy freeroam PVP
Personally, I think that this depends entirely on the restrictions, and how such a mechanic would be implemented, so that this mechanism cannot be abused from PVP players for Sieges, that it do not ruin the trading economy or the freeroam pvp.
I think a fasttravel option would balance the PVE vs Traveltime and the Factionfight vs Traveltime. But how such a mechanic could be implemented ?
I think we should have specific Magic Places, where players could bury or place a Moonstone, to open a Moongate to another fixed Magic Location. A Moonstone should be a very expencive item, so they are not overused.
Such a Moonstone could cost 500 Gold, and i could take some time to burry the moonstone. It could be restricted to 10 Players, so that you can´t move armies to another location, and that you can´t use the Gate with Stuff in your Inventory. Just your Armor, and maybe your Weapon should be allowed.
That would limit this option to the outward journey, if a group want to make a dungen.
On the return journey, the players have loot in their pockets and would not be able to use this option.
It can't be used for trading, because materials and pets are not allowed to enter.
I think that PVE Players would still want to build a house near a dungen. For the dominator to get his stabled Pet, for the mage to get some reagents and to get a horse for the return Journey.
This restrictions would limit this Option for Footfighters, and it should take 20 Minutes for them to reach the nearest town, so that a guild can´t call
Reinforcements so easy
A safety mechanism could also be built in, to prevent large groups from being called as reinforcements. The gate could lead to a room with 5-6 more gates to different locations. There could be a 30-minute cooldown on these gates, if a group of 10 players has used a gate to a specific Location before. It could be limited to blue Players and Faction PVP Players. Some guards could be placed in that Room.
A Group, that have looted Players in a faction fight, can´t use the fasttravel option, becuase they have stuff in their Inventory. People would still have to travel arround the world with their loot, so it would not destoy the freeroam PVP.
My concerns
I really like the Idea of local Murdercounts, so that the people of a region hold together and fight together, when people from another Faction will show up. I think you won´t see much of such faction fights, if it take 2h to travel to the enemy town.
If you can´t do local PVP, becuase of local Murdercounts, you should be able to attack another town, owned by another faction a bit faster.
I am worried that everything will take too long, if the map is too huge. You need to be able to make some progress in 6 h. Most Players can´t play for more then 6 h, becuase they have a job. That´s why i think that the Taveltime vs the PVE Time need to be balanced.
The Travel vs the PVE time could also be balanced without a restricted fasttravel, if we could find 4-5 Dungens arround every City.
In Albion Online you had the possebility to travel from town to town, but only naked, to check the Marketplaces. If you had valuable Materials in your bagpack the Travel did cost so many Silver, that it would not make sense to use the Fasttravel Option.
Every game with a huge game world had a form of fast travel, to reach specific Dungens faster.
With this restrictions the Players would still have to transport their Valuables to a town, after compleating a dungen.
I think it could turn out to be an upturner for PVE Players to travel 3 h to a specific Dungen, to get arround 100 Gold loot per Player and then travel back for arround 3 h + the time you need to do the dungen.
The Devs have the possebility to add tons of new Dungens and Content like Citys in between the existing Citys.
Much more Players could play the Game, in case there is a rush on the game.
Cons
You have to travel forever to reach a specific Dungen. No PVE Player want to farm the same Dungen over and over again.
Conclusion
Sv want to live Players to stay Local. This only works, if you can find 4-5 Dungens arround every Town. Emagine the game would have 10k Players and more online.
Woudn´t it be bad, if not a single Mob would be alive in the Dungen, and woudn´t it be chaotic, if 500 People would hang arround in a town such as Bakdi. I think the Citys should be much bigger.
I know SV and a lot of Players see option like an impemented Fasttrtavel as problematic and i want to mention the reasons why.
Restrictions, so that this mechanic can´t be abused for Trading, Sieges, and that it not destoy freeroam PVP
Personally, I think that this depends entirely on the restrictions, and how such a mechanic would be implemented, so that this mechanism cannot be abused from PVP players for Sieges, that it do not ruin the trading economy or the freeroam pvp.
I think a fasttravel option would balance the PVE vs Traveltime and the Factionfight vs Traveltime. But how such a mechanic could be implemented ?
I think we should have specific Magic Places, where players could bury or place a Moonstone, to open a Moongate to another fixed Magic Location. A Moonstone should be a very expencive item, so they are not overused.
Such a Moonstone could cost 500 Gold, and i could take some time to burry the moonstone. It could be restricted to 10 Players, so that you can´t move armies to another location, and that you can´t use the Gate with Stuff in your Inventory. Just your Armor, and maybe your Weapon should be allowed.
That would limit this option to the outward journey, if a group want to make a dungen.
On the return journey, the players have loot in their pockets and would not be able to use this option.
It can't be used for trading, because materials and pets are not allowed to enter.
I think that PVE Players would still want to build a house near a dungen. For the dominator to get his stabled Pet, for the mage to get some reagents and to get a horse for the return Journey.
This restrictions would limit this Option for Footfighters, and it should take 20 Minutes for them to reach the nearest town, so that a guild can´t call
Reinforcements so easy
A safety mechanism could also be built in, to prevent large groups from being called as reinforcements. The gate could lead to a room with 5-6 more gates to different locations. There could be a 30-minute cooldown on these gates, if a group of 10 players has used a gate to a specific Location before. It could be limited to blue Players and Faction PVP Players. Some guards could be placed in that Room.
A Group, that have looted Players in a faction fight, can´t use the fasttravel option, becuase they have stuff in their Inventory. People would still have to travel arround the world with their loot, so it would not destoy the freeroam PVP.
My concerns
I really like the Idea of local Murdercounts, so that the people of a region hold together and fight together, when people from another Faction will show up. I think you won´t see much of such faction fights, if it take 2h to travel to the enemy town.
If you can´t do local PVP, becuase of local Murdercounts, you should be able to attack another town, owned by another faction a bit faster.
I am worried that everything will take too long, if the map is too huge. You need to be able to make some progress in 6 h. Most Players can´t play for more then 6 h, becuase they have a job. That´s why i think that the Taveltime vs the PVE Time need to be balanced.
The Travel vs the PVE time could also be balanced without a restricted fasttravel, if we could find 4-5 Dungens arround every City.
In Albion Online you had the possebility to travel from town to town, but only naked, to check the Marketplaces. If you had valuable Materials in your bagpack the Travel did cost so many Silver, that it would not make sense to use the Fasttravel Option.
Every game with a huge game world had a form of fast travel, to reach specific Dungens faster.
With this restrictions the Players would still have to transport their Valuables to a town, after compleating a dungen.
I think it could turn out to be an upturner for PVE Players to travel 3 h to a specific Dungen, to get arround 100 Gold loot per Player and then travel back for arround 3 h + the time you need to do the dungen.
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