I'm sure we're all anxious about whatever convoluted and complex system that will be implemented to "fix" the jungle supply tower whack-a-mole game.
I'll keep my proposal simple and brief.
When you place a siege tent, it should drain defense bonus from all war-decced buildings in a radius.
Keep the supply tower game, whatever, just make it less relevant to sieges outside of keeps.
Place a siege tent and over a period of 4-10 hours, it should completely drain defense bonus for war dec targets and allow for a siege, regardless of supply towers or supply depot. Having supply towers and supply depot should give the added benefit of extra time but if you do not destroy the enemy's siege tent, the siege remains inevitable.
You should also be able to replace the siege tent within an hour and not lose too much progress.
This system borrows from Darkfall's siege stone mechanic. I think hiding your siege tent could lead to many interesting PvP engagements.
I'll keep my proposal simple and brief.
When you place a siege tent, it should drain defense bonus from all war-decced buildings in a radius.
Keep the supply tower game, whatever, just make it less relevant to sieges outside of keeps.
Place a siege tent and over a period of 4-10 hours, it should completely drain defense bonus for war dec targets and allow for a siege, regardless of supply towers or supply depot. Having supply towers and supply depot should give the added benefit of extra time but if you do not destroy the enemy's siege tent, the siege remains inevitable.
You should also be able to replace the siege tent within an hour and not lose too much progress.
This system borrows from Darkfall's siege stone mechanic. I think hiding your siege tent could lead to many interesting PvP engagements.