Keeps provide siege immunity globally. This is pretty silly.
I think defense bonus should be reverted to the way it worked with supply storehouses providing global defense bonus. Supply towers giving global DB is fine, too. Keeps should only grant the immunity within their sphere of influence but it's actually fine for them to continue to function the way they do.
Just make it so we can see individual building's DB and give us the tools to drain that DB for precise targets.
Make it so siege tents slowly drain DB from all war-decced buildings in a 100m radius. Easy.
Guild gets an alert, "Stronghold is losing defense bonus! It's down to 22%!"
"Stronghold is losing defense bonus! It's down to 21%!"
siege tents are cheap enough to build and easy enough to destroy. Make it so you can't lock the siege tents down so anyone can pick up the rocks to empty them. One dude with a hammer can then destroy a siege tent within 10 minutes to break the siege but if the attackers defend that tent and/or build new ones, the siege is inevitable.
I think defense bonus should be reverted to the way it worked with supply storehouses providing global defense bonus. Supply towers giving global DB is fine, too. Keeps should only grant the immunity within their sphere of influence but it's actually fine for them to continue to function the way they do.
Just make it so we can see individual building's DB and give us the tools to drain that DB for precise targets.
Make it so siege tents slowly drain DB from all war-decced buildings in a 100m radius. Easy.
Guild gets an alert, "Stronghold is losing defense bonus! It's down to 22%!"
"Stronghold is losing defense bonus! It's down to 21%!"
siege tents are cheap enough to build and easy enough to destroy. Make it so you can't lock the siege tents down so anyone can pick up the rocks to empty them. One dude with a hammer can then destroy a siege tent within 10 minutes to break the siege but if the attackers defend that tent and/or build new ones, the siege is inevitable.