Please make towns as unsafe as MO1 towns were, but do it better.
Extracting and crafting is boring, not because of timers or tedious repetition. But because guards are stationary instead of patrolling and because no one can snipe from rooftops or assault the extractors. Ofc they can do this by suicide attack combined with the slimy necro spell to steal loot. But that is not a good risk, cause there is almost no defense.
With rooftops where guards cant go(sniping positions) and patrolling nonteleporting guards, criminals have a chance and we the merchants and extractors have more fun, even city dwelling blues play cause MO is a dangerous world.
In MO1 Tindrem, planning my tasks included checking for known criminals in the area, and looking over my shoulder constantly being on guard.
Please bring the danger back.
Extracting and crafting is boring, not because of timers or tedious repetition. But because guards are stationary instead of patrolling and because no one can snipe from rooftops or assault the extractors. Ofc they can do this by suicide attack combined with the slimy necro spell to steal loot. But that is not a good risk, cause there is almost no defense.
With rooftops where guards cant go(sniping positions) and patrolling nonteleporting guards, criminals have a chance and we the merchants and extractors have more fun, even city dwelling blues play cause MO is a dangerous world.
In MO1 Tindrem, planning my tasks included checking for known criminals in the area, and looking over my shoulder constantly being on guard.
Please bring the danger back.