I think networks and latency will always be a issue. I think we should just find a good medium and work from that.
Personally speed was King in MO1 over everything else. If you make the scale too large then you could potentially be giving one race/class to much in terms of getting the upper good stats vs having lower in the other stats.
I personally would like to see very small difference between combat speeds between all races. I think there should be skills required in like dodging and fast movement with stamina control being the main controller like you can dash and use special attacks. It is a MMO so I think this has to be taken into account in regard to the limits of the netcode and maybe in the future we all high super high speed internet with low latency but yeah combat will be judged heavily.
Players need to not fill there is such a gap or void between their base characters in a skill based game I believe. Specializations with pros and cons is a good way to add flair without upsetting the balance too much.
Having a massive curve with the speed even with diminishing stats I would still not go with it and play it safe until say you can have more Varity between classes which helps to combat "speed is king in MO"
Choose a slower character and your just gimping yourself since you be faster then your opponent and catch up to them and have more stamina and be able to kill them as their stamina regen drops as you lower their health.
Personally speed was King in MO1 over everything else. If you make the scale too large then you could potentially be giving one race/class to much in terms of getting the upper good stats vs having lower in the other stats.
I personally would like to see very small difference between combat speeds between all races. I think there should be skills required in like dodging and fast movement with stamina control being the main controller like you can dash and use special attacks. It is a MMO so I think this has to be taken into account in regard to the limits of the netcode and maybe in the future we all high super high speed internet with low latency but yeah combat will be judged heavily.
Players need to not fill there is such a gap or void between their base characters in a skill based game I believe. Specializations with pros and cons is a good way to add flair without upsetting the balance too much.
Having a massive curve with the speed even with diminishing stats I would still not go with it and play it safe until say you can have more Varity between classes which helps to combat "speed is king in MO"
Choose a slower character and your just gimping yourself since you be faster then your opponent and catch up to them and have more stamina and be able to kill them as their stamina regen drops as you lower their health.
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