Source: https://mortalonline2.com/forums/threads/beta-patch-notes-0-1-3-17.2541/
Patch 0.1.3.17 is now live!
New clade gifts, plenty of fixes and a few but important combat adjustments! You can find the details about the clade gifts separated from the main patch notes further down.
Added
Changes
Fixes
New clade gifts
Changes to clade gifts
Fixes for clade gifts
Patch 0.1.3.17 is now live!
New clade gifts, plenty of fixes and a few but important combat adjustments! You can find the details about the clade gifts separated from the main patch notes further down.
Added
- Added so that counter dmg reduction now is printed in the combat log.
- Added more info about overflowed skills.
Changes
- Optimization: Some components in characters are now only created when needed.
- Melee charge power curve changed. You now need to charge slightly longer before attacks do proper damage (spam attacks are weaker).
- UI charge circle animation is now properly synchronized with melee, magic and ranged actions.
- Melee charge speed increased.
- Player now has to wait for a missed melee swing to fully recover before being able to do the next melee action (the recovery animation should now match the miss penalty duration).
- Two handed weapon miss penalty increased.
- Adjustments to existing tattoos.
- Updated Cougar idle animation.
- Updated Cougar face rig to not look weird when blinking.
- Sator animation polish.
- Updated Bear animations.
- Brown bear mesh and fur updated.
- Creatures now have randomized idles when not in combat.
- Foliage optimization in one biome.
- Sator dungeon polish.
- AI that notice you but can’t see you will now investigate your last position
- AI now scan for additional targets while in combat
- Tweaked AI aggro calculations a bit
- Fixed an issue where guards would attack other AI before any other target
Fixes
- Some fixes to creature physics assets (ragdoll/hitboxes).
- Fixed missing effects for Troll.
- Fixed a bunch of issues/bugs in the skill tree.
- Split stack window should now auto-close when moving away.
- Fixed invisible item bug after dragging an equipped item into a container slot.
- Fixed issue causing right-clicks on items in action bars to not do anything.
- Fixed issue with right clicking items into the mount bag which was almost full.
- Fixed issue with guild member entries not getting generated.
- You can now only move items if the container they belong to is visible/open.
- You can now only equip items if they belong to a container that is visible/open.
- Fix for weapons becoming invisible when resting.
- Fur-related feature re-enabled after crash fix (fur plugin update).
- Crash fix for fur when character is removed (fur plugin update).
- Fix broken skin weights (deformations) on Female Kallard armor.
- Fixed issue with clicking UI elements which caused you to stop moving.
- Fixed floating priest outside Meduli.
- Fixed priest stuck in a rock near Morin Khur.
- Fixed NavMesh issues on big trees around Khurite villages.
- Fixed a bunch of reported floating trees and rocks.
- Fixed a couple of big landscape gaps.
New clade gifts
- Added alvarin clade gift 'Thaumaturge' now gives you a 50% chance to not consume any reagents upon casting a spell successfully.
- Added oghmir clade gift 'Metalsmith' which decreases metal material usage by 6% when crafting
- Added human clade gift 'Charismatic' which gives 5% better prices when buying & selling from NPC's
- Added alvarin clade gift 'Stalker' reduces aggro range by 10%
- Added alvarin cladegift 'Plant shaper II' which gives 10% higher yield when operating the herbologium and press workbenches
Changes to clade gifts
- All clade warcries now have a 10min cooldown.
- Adjusted human 'Mental power' clade gift cooldown to 4min.
- Adjusted alvarin warcry buff, it now lasts 12sec.
- Adjusted alvarin clade gift 'Runner's high' it now lasts 20sec, increases stamina regen by 15% & increases movement speed by 3% with a 3min cooldown.
- Adjusted alvarin clade gifts 'Runner' & Sprinter' to +1.25% max speed each & they now give +5 max stamina.
- Adjusted alvarin clade gift 'True Sight' weakspot chance to +5.
- Adjusted alvarin clade gift 'Mind Shield' increased duration to 16sec & lowered cooldown to 6min.
- Adjusted oghmir clade gift 'Inhale' by 20sec(now 40sec), increased health reserve cost by 10% (now drains 132 per sec).
- Adjusted oghmir cladegift 'rock solid', lowered cooldown to 3min & increased duration to 16s.
- Adjusted thursar clade gift 'Styganthrope' to increase by 3.33 health regen per 10sec and reduce healing received by 35%.
- Adjusted thursar clade gift 'Life Steal' life steal amount to 25% per hit for 25 sec, reduced cooldown to 3min.
- Adjusted thursar clade gift 'Muscular' to 3 str.
- Adjusted thursar clade gift 'Stocky' to 3 con.
- Adjusted thursar clade gift 'Thick Skin' now also gives +1 con.
- Adjusted thursar clade gift 'Large lungs' now also gives +1 con.
- Adjusted alvarin clade gift 'Resting pulse' to 3 additional stamina per sec
- Adjusted alvarin clade gift 'Alvarin Sight' it now lasts 30 sec, sense characters from 40m(gets canceled by movement, & reveals players' own lootbags), 3 min CD
- Adjusted thursar clade gift 'Battle cry' now gives +20 raw str for 15sec, 8 min cd
Fixes for clade gifts
- Fixed issue with oghmir extraction cladegift where they got bonus yield for using any workbench.
- Fixed issue causing alvarin clade gift 'Mind Shield' to decrease magic damage dealt, instead of decreasing magic damage taken as intended.