( secret post!!) I also don't like how they are adding in stuff people asked for BEFORE they broke the game. I wanna direct everyone to the patch notes where they said "Added moving casting" and I want everyone to look at me saying this was going to change everything. I'd also like to point out to everyone who said this WON'T AFFECT KITING IS WRONG and no I'm not playing. Been deleted. I'm here to BITCH.
I'm not a huge melee person, like one of those spin crazy parry kids. I can land non handles tho. A bit part of my game was getting people to whiff into handles or 0 swings. Lateral movement allows that in MO and is IMO, one of the fun non-parry 'strategies' for melee.
All you dudes who hit someone w/ a handle (unless I'm tweakin?) will realize it hits w/ a kind of rebound and IMO you seem to lose control of your wep for a little longer than you would if you went thru. That means forcing a handle or hitting handle is an important part.
BUT I mean, COMBAT pigs. You can have a passenger on your horse, o and also add combat pigs. I could get on google and find a pic but I'm not feeling it lool. Not 1 animal that can climb like Lyks RARR.
Revert that moving casting shit. Leave it only for necro. That was the biggest balance problem and game-ruiner.
- obsessively picks grass -
But yea, the bounce off of handles means you can do some wild things. You could prol even use the bounce as momentum haha. I liked handles at 0-2. Handle dmg should be like MO1, affected by raw blunt/wt, so if you slam someone with a maul handle it's gonna hurt. A sword hilt, not so much.
Parry is sooo wack that hitting people cleanly was one of the only fun things in the game. So tired of that ting parry noise, now we get to hear the handle thunk all the time cuz people will just be battering you with their swords LOL.
O well, by we I mean YOU GUYS who are still playing. Mahaha.
@oykd still salty you think I wronged you in some way!!!!!!!