Patch Notes 0.1.1.4 Discussion

finegamingconnoisseur

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Source: https://mortalonline2.com/forums/threads/patch-notes-0-1-1-4.2370/

Added:
  • Added Mounted Melee combat
  • Added Easy Anti Cheat. If you get an error that EAC is not installed please verify your steam files https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 , this should install EAC.
  • Added Cave Camp cave.
  • Added more interest points to the world.
  • Added updated version of Kranesh.
  • Added Flip-Off emote.
  • First draft of archer sway added. Currently affected by movement but not by skills (but will be later on).
  • Added support for AI attacks effects.

Changes:
  • Update pet follow code to make it stop following you when it's much closer.
  • Pets now logout when you logout.
  • Vendors who only buy certain items now show in the UI what they are interested in.
  • Removed the toggle guild affiliation option.
  • AI now support AOE attacks.
  • AI now support looping attacks.
  • AI now decide depending on their weapons if they should come closer to their target or stay put and use ranged weapons.
  • AI with bows now show arrow path when shooting.
  • Server optimizations for players riding mounts.
  • Update localization from the community. (thank you <3)
  • More action in the game now cancel hold on use.
  • You can resume sessions in the game instead of getting the "you are already logged in" message.
  • Shift + right click will now open bags when theres a bank window open.
  • You can now right click items to always transfer them to a bag while either bank or inventory is open.
  • You can now right click items in bags to transfer them to your bank if there's a bank open.
  • Increased Alvarin cladegift movement speed bonus from 0.5% to 0.75%
  • Interacting with objects/NPCs will now fizzle charging spells.
  • Lowered stamina cost a bit on all 1H weapons.
  • Wolfbrush now reduces hunger a bit better for pets.
  • It now takes twice as long for pets to go from 0 - 1000 in hunger.
  • Added +8 to Blainn max constitution cap. (But at the cost of available attribute points)
  • Tweaked sweet spot on polesword and poleaxe swings.
  • AI attacks can now add buffs and debuffs.
  • Readded greyed out voip icon if the target can hear you.
  • Equipment is now scaled to look proportional when held by Risars.
  • The previous implementation that we used in the engine had too many issues with AI getting stuck or being several meters desynced from the server.
    We have completely replaced the client-side movement of the AI to be more aligned with what the server is doing. The AI movement might not look that different from last patch, but it is completely replaced. This has resulted in both improvements and issues listed as known issues.
  • Improved CPU performance slightly by turning off a few unused AI-related components in the engine.

Fixes:
  • Fixed issue with animations after a player got kicked off a mount when in combat mode.
  • Fixed issue where you could mount a horse from very far away.
  • Fixed issue with AI that started fleeing or leashing instantly triggering attacks if they entered a attack state again.
  • Fixed issue with AI fighting AI with ranged weapons not firing their weapon.
  • Changing your pets name now updates the UI and the ingame pet name correctly.
  • Pet points now updates in the UI instantly instead of on relog.
  • Swift and Advanced riding now gain experience when you are riding.
  • Cooldowns no longer reset on relog.
  • Fixed pet lock not correctly showing the current state.
  • Lightning strikes from weather should now correctly show effects.
  • Fixed issue with murderers healing their own pet turning criminal.
  • Hopefully fixed the issue with players in mercy mode who got healed turning invincible for a short while.
  • Players who disconnect for some reason no longer logout their character, instead the character stays in the game.
  • Fixed an issue that allowed resting to get full gain from skills the user didn't have.
  • Fixed an issue that caused a player getting their spell reflected to mark the spell reflector as the attacker.
  • Fixed an issue that would cause the right arm to receive less damage than intended from archery.
  • Fixed an issue not showing cooldowns for Human clade gifts.
  • AI collision did not get disabled on death blocking the player from moving after killing an opponent.
  • AI would receive the wrong timings causing their movement speed to be wrong on the client side.
  • AI should no longer get stuck on some slopes or edges while pathing.
  • AI on the client should be better synchronized with its server position. AI could previously be several meters away from its intended location.
  • AI should no longer slomo-walk at the end of its path.
  • AI / Test dummies should no longer be tilted on spawn.
  • AI would not update their target on spawn causing them to not face their opponent properly.
  • Fixed lots of collision issues in the world. (stuck spots etc.)
  • Lots of world landscape polish.
  • Gathering corn now gives corn.
  • Fixed outdoor ambience sounds playing in Fabernum dungeon.
  • Fixed voip icon showing correctly when your target is talking.
  • Crash fix in HUD related to inventory items.
  • Crash fix in HUD related to player stats.

Known Issues:
  • Some guard patrol paths are wrong. Some guards walk off-path, taking shortcuts or walk over some objects. The paths will be improved at a later time.
  • AI does not avoid walking through other characters at the moment. The so called "crowd movement" in the engine had to be removed when we replaced the AI movement. We are working on replacing it with our own.
  • Pets follow the owner at irregular speeds.
 
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KermyWormy

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IF I'm reading the notes right...Blainn got their Con cap raised by 8, but also lost 8 attribute pts to spend? What is the point of this?
Blainn were already inferior to Huergar in Strength cap, and Int Cap, which is statistically what makes Huergar the obvious choice if going Oghmir Clade. Having the highest Str and Int caps made them able to wield best bows and do highest spell dmg in game.

If you go Blainn you have lower strength cap, lower Int cap....now an absurdly high Con cap which to max it you have to further lower your dex or Str, even more so with now having 8 less attribute pts to spend (personally haven't confirmed in game tho) according to the patch notes.

Why would anyone roll Blainn now when they weren't even doing it before? Is this a nerf they thought was a buff or something?
 
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barcode

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IF I'm reading the notes right...Blainn got their Con cap raised by 8, but also lost 8 attribute pts to spend?
does that mean existing blainns got their attribute pool shrunk on them and are now negative?

-barcode
 

KermyWormy

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does that mean existing blainns got their attribute pool shrunk on them and are now negative?

-barcode
I believe so, but havent 100% confirmed by counting my stats. But when i briefly logged in my blainn lost pts from my str, dex, and con.
 

Teknique

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Jun 15, 2020
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IF I'm reading the notes right...Blainn got their Con cap raised by 8, but also lost 8 attribute pts to spend? What is the point of this?
Blainn were already inferior to Huergar in Strength cap, and Int Cap, which is statistically what makes Huergar the obvious choice if going Oghmir Clade. Having the highest Str and Int caps made them able to wield best bows and do highest spell dmg in game.

If you go Blainn you have lower strength cap, lower Int cap....now an absurdly high Con cap which to max it you have to further lower your dex or Str, even more so with now having 8 less attribute pts to spend (personally haven't confirmed in game tho) according to the patch notes.

Why would anyone roll Blainn now when they weren't even doing it before? Is this a nerf they thought was a buff or something?
Are you sure about the overall stat cap being lowered?
 

KermyWormy

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I currently have an age 23 Blainn, just unlearned all clades, 174 cm, and he's stout
Str 111/115 (this is +5 from stout)
Dex 87/87 (this is -5 from stout)
Con 125/136
Psy 10/86
Int 10/104

no free attribute pts, so that's 343 pts
 
Last edited:

Xunila

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May 28, 2020
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Server lagging like hell. Just died to walking deads in the city because of dozens of "w.d. strikes you" messages within a second after a delay of a minute.
 

Teknique

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Jun 15, 2020
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I currently have an age 23 Blainn, just unlearned all clades, 174 cm, and he's stout
Str 111/115 (this is +5 from stout)
Dex 87/87 (this is -5 from stout)
Con 125/136
Psy 10/86
Int 10/104

no free attribute pts, so that's 343 pts
Your max dex clade probably still has 2 ghost points in dex atm
 

Harpazo

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Mar 25, 2021
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I can't draw my weapon, I can't use a bandage, the bandits are acting buggy &I am constantly crashing. And, well ....

 

wethemboys

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May 27, 2021
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The update is good progress, not flashy, but core things getting worked out... Mounted Combat is big... There's problems yes, but that's good it means bugs are getting worked out and kinks getting patched.
 
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Tzone

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Performance is better but getting weird graphical glitches involving blacked out poly's and the world rendering weirdly at times.
 

Rorry

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Really, your performance is better? Was there a hotfix patch in the last couple of hours? I tried to play a few times before that and it was all lag and crashes, and lost items and resources.
 
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Keurk

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maybe sv should hire / consult the few game devs and coders that already offered their help without even receiving an answer for some of them. Because really, this patch is a total disapointement. All this could be easly forgotten if basic things were fixed or added, like the damn fucking resting bug constantly standing you up, like a grey flag for spamm shield pushers, fix the skills currently in game like Subsisting so we can actually TEST IT , and blablabla
instead, we have mounted combat without even velocity added ,no horses armors, no saddle or horses shoes , barely anything to test. When do they plan to release already ? in 2040?