Patch Notes 0.1.0.20 Discussion

finegamingconnoisseur

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May 29, 2020
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Source: https://mortalonline2.com/forums/threads/beta-patch-notes-0-1-0-20.1161/

Added:
  • Added chat window resizing.
  • Added option in settings to use vertically constrained FOV, mainly for Ultrawide screen users.
  • Added bow crafting.
  • Added wind particles.
  • Added new emotes. List them by using /emote in local chat.
  • Added new hairstyles and beards. (See Hair 2 or Beard 2 in character creation)
  • Added new player hints.

Changes:
  • Engine updated to 4.26
  • Updated DLSS support from NVidia.
  • Leash now increase the HP regeneration on AI.
  • Opening split stack now moves the caret to the window.
  • AI now leash back if they can't switch to a bow and can't deal damage.
  • AI can now switch back to melee if they switch to bow.
  • Updated texture streaming settings.
  • Thursars and Alvarins have new body proportions.
  • Right click now works in the bank window.
  • Vendors now close when moving away.
  • Player bodies now reflect their stats. Players can be thin, fat, fit, muscular, and so on.
  • Added Play/Pause render button to paperdoll. (pausing will improve performance while paperdoll is open)
  • Barrels now contains coins for purchasing items from the Material Vendor.
  • Optimized Morin Khur.

Fixes:
  • Fixed AI pathing issue.
  • Landscape maps have been resampled to fix a lot of crashing issues.
  • FPS is stabilized (microstutters is reduced when turning around).
  • FPS is improved (due to various optimizations and fixes).
  • Fixed a couple of crashes.
  • Fixed issues with patrolling AI.
  • Fixed standings not correctly updating when murdering NPCs from different nations.
  • Fixed issue with the chat messing up the text when moving between channels.
  • Fixed memory leak in chat.
  • Removed alt options when right clicking in loot.
  • Fixed classic "you failed to split this item" issue.
  • Fixed splitting issues in the bank.
  • Fixed issues with right clicking stuff in vendors.
  • Criminal timers now reset properly on being hit.
  • Fixed resources on the server not respawning correctly.
  • Fixed AI constantly screaming at people even if they couldn't see them.
  • Fixed AI chat showing up wrong if AI had a space in their name.
  • Hunger now goes down and not up when eating.
  • Thursar mouth is no longer slightly open when neutral.
  • Textures should no longer be blurry on lower texture settings in DX11.
  • Voip now more reliably reconnects.
  • DLSS now works, but the different quality options dont make a difference yet.
  • Possible fix for crash when charging a weapon.
  • Server optimization.
  • Optimized UI a bit.
 

Necromantic

Active member
Jun 9, 2020
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Honestly, way too little actual content added. But at least it's correlating with the road map. Would have expected more from "additional hairstyles and beards" though. And I guess I was right about the upgrade just being an update to 4.26.
 
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Handsome Young Man

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Jun 13, 2020
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Heard the patch was dog shit, and made desync worse + adding more problems.

Its weird reading Henrik praising his team and saying they fixed things then just realizing they just made it worse.

This reminds me of the MO1 development cycle
 
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Armegeddon

New member
Nov 8, 2020
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A lot of crashing. Especially when crafting.

Is there another patch or hotfix coming? Login servers are down currently, or at least for me they are.
 
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duckydaddles

New member
May 28, 2020
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Heard the patch was dog shit, and made desync worse + adding more problems.

Its weird reading Henrik praising his team and saying they fixed things then just realizing they just made it worse.

This reminds me of the MO1 development cycle

Desync was insanely bad, I had to actually log off because the teleporting of players was so brutal, and not enjoyable. Felt like they also made combat adjustments, stamina consumption felt higher as well.
 

Rhias

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May 28, 2020
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Desync was insanely bad, I had to actually log off because the teleporting of players was so brutal, and not enjoyable. Felt like they also made combat adjustments, stamina consumption felt higher as well.
I didn't notice any desyncs. Check that video from yesterdays fights.