Make people actually have to get of their lazy butts and move around the map for regional resources. No area should have easy access to everything required to produce Steel or above. When you chose the town you decide is going to be your home you should consider what resources are close and what your aims are as a player/guild.
The more people are pushed out to actually transport goods or trade the better. We for example have to go half way across the map for Calx. This means that we rarely make steel in Meduli but instead make it in other towns and then transport it back to our home town. This is awesome! I would not want it any other way otherwise there would be no reason to leave the town and its direct surroundings.
Another point to make is that the balance choice now is unlikely to be based on current design but rather the end design. MK may feature other resources that will bolster its desirability. For example in MO1 it had easy access to a Spider Queen, Black wood, Demons and it was the closest blue town to GK with a quick run to CC.
Currently MK also has very close access to Risars which are not present on the west side of the map at all. This is huge. I would not want it any other way because again I enjoy having to travel the map in order to farm these from Meduli.
Spread the resources out and make people have to actually leave their immediate areas.
All of this will change with TC and Keeps/Houses anyway.
I think one of the biggest issues is this "resource distribution" appears very late in the alpha and is rushed and badly done and only nerfing one area without adding anything else, even the saburra and calx textures are still on MK, now it just everything yields granum, its not even a fix, it looks like a rushed decision to just change "saburra" to "granum" on some specific MK nodes, very suspicious actually.
Also with many guilds already settled for months on specific towns this resource distribution should have been planned way early.
Let's say soon one month after persistence Saburra and seadew are removed from Meduli for "resources distribution" and replaced with a new material not appealing at all (if you are lucky, maybe they are just removed without replacement like on MK) and then you have to start thinking you might have to move your whole guild to other town, town you have been living whole alpha and you and your guys are confortable living in.
The issue here is this decision doesnt make any sense and is what should concern to other guilds, suddendly in next patch your guild could be the next one affected.
It would be good if SV explains for once what they have in mind with their distribution resources plan, right now the resources distribution is bullshit, the capitals, Tindrem and MK are worthless for resources gathering. And about the spider queen, demons, etc we still need to wait and see if that will be also the case on MO2 because on MO1 there was also saburra and calx on MK and now is gone, living on an area wont happen due future promises of resources and mobs, on Toxai there is also an empty Sheevra cave which still doesnt have anything. Calx was removed, now saburra, now MK only has granum and unlooteable razorbacks and bears stuck on the trees.
And with TC nothing will change, the issue here is why SV only removed saburra nodes from MK? maybe by some complains on Henrik stream?
Let's say then you build a keep in the middle of the western steppe with access to saburra, calx and granum and somebody complains that keep is too OP for steel, then SV removes some nodes from there?
That way of planning is crap honestly, I see it happening, there are 16 keep spots, map resources are more unbalanced than ever, weak guilds will go for non contested keeps with no resources nearby, then once settled down they will cry on a daily basis they dont have resources and same history will happen all over again.