Henrik on stream after asked why he buffed outburst said that it was only for PvE and that they would look back into outburst to tweak it because of how overpowered it is in PvP.
I play a mage and my main spell now is out burst. I used to play excursively foot archer and then mounted archer.
Outburst just makes the slight DPS edge a archer had in PvP disappear. A outburst does slightly more damage then a 112 sponge/crep long bow against molarium armor. Along with being a full second faster to cast then for a long bow to pull back.
Outburst 2.2 second charge time.
Longbow 3.2 second draw back.
Hitscan up unblockable, unmitigated damage to 40m which is just a few steps in from name range. Moving and trying to dodge doesn't work most of the time as its really easy to land. Some one hides behind a tree you just strafe a little bit and shot their arm for full damage. You can repeatedly hit a moving target with outburst after outburst. You are usually faster as a mage and can run up close enough to charge a outburst cast and catch up again.
Arrows have drop, travel time, sway while aiming, and you cant move while aiming. If a player stands still you can land one hit but they will always react and move while popping a bandage to heal your archer damage away.
In less then 6 seconds you will do 60 damage to most players with outburst. In less then 8 seconds you will have done 90 damage half of most players HP. If they are running away you have plenty of range to just sit and cast outburst over and over with only you failing to land hitscan hits somehow. Complete over tuned and game breaking. The more mages you have all you have to do is outburst at name range to just destroy health bars.
The damage needs to be reverted on outburst. Mage was already too good. Need the promised tweak. Just give these spells extra % damage increase on mobs only.
I play a mage and my main spell now is out burst. I used to play excursively foot archer and then mounted archer.
Outburst just makes the slight DPS edge a archer had in PvP disappear. A outburst does slightly more damage then a 112 sponge/crep long bow against molarium armor. Along with being a full second faster to cast then for a long bow to pull back.
Outburst 2.2 second charge time.
Longbow 3.2 second draw back.
Hitscan up unblockable, unmitigated damage to 40m which is just a few steps in from name range. Moving and trying to dodge doesn't work most of the time as its really easy to land. Some one hides behind a tree you just strafe a little bit and shot their arm for full damage. You can repeatedly hit a moving target with outburst after outburst. You are usually faster as a mage and can run up close enough to charge a outburst cast and catch up again.
Arrows have drop, travel time, sway while aiming, and you cant move while aiming. If a player stands still you can land one hit but they will always react and move while popping a bandage to heal your archer damage away.
In less then 6 seconds you will do 60 damage to most players with outburst. In less then 8 seconds you will have done 90 damage half of most players HP. If they are running away you have plenty of range to just sit and cast outburst over and over with only you failing to land hitscan hits somehow. Complete over tuned and game breaking. The more mages you have all you have to do is outburst at name range to just destroy health bars.
The damage needs to be reverted on outburst. Mage was already too good. Need the promised tweak. Just give these spells extra % damage increase on mobs only.