So I'm sure this has been talked about before and maybe even suggested before. However let me just throw my ideas out there and see if anyone cares.
Gaining a murder count or criminal status should only be applied when done within the area of a city with guards. This would apply to both attacking/killing a player in town, as well as attacking/killing pets inside of a town. These murder counts/criminal acts would reduce reputation for that city/faction alone, like it is currently.
Yes, I am suggesting a murder count for killing a pet and reputation loss for crimes within guarded cities. Many types of Pets are not going to be something easy to level up and go out to gather, and for them to just get zerged down by a few nakeds using basic magic spells is just not healthy for the game, As things stand they can do this without losing reputation in the town (which is why they should lose rep too). The current system is effectively turning our own guards against us if we try to forcefully fight them out of town.
The cherry on top for these changes however, there will be no criminal or murder count charges whatsoever outside of guarded cities. This allows players to engage each other freely in the wild like it would be realistically.
So in summary:
Realistically you would lose favor for killing animals owned by citizens within a city where guards are alerted to your crimes.
Realistically no one can validate a report of murder or crime if its not seen (within the area of influence) by those enforcing the law of an area.
These are the basis for my suggestion and could be further expanded on with player created cities having their own custom reputation system that they can set and use with their own guards if desired.
Gaining a murder count or criminal status should only be applied when done within the area of a city with guards. This would apply to both attacking/killing a player in town, as well as attacking/killing pets inside of a town. These murder counts/criminal acts would reduce reputation for that city/faction alone, like it is currently.
Yes, I am suggesting a murder count for killing a pet and reputation loss for crimes within guarded cities. Many types of Pets are not going to be something easy to level up and go out to gather, and for them to just get zerged down by a few nakeds using basic magic spells is just not healthy for the game, As things stand they can do this without losing reputation in the town (which is why they should lose rep too). The current system is effectively turning our own guards against us if we try to forcefully fight them out of town.
The cherry on top for these changes however, there will be no criminal or murder count charges whatsoever outside of guarded cities. This allows players to engage each other freely in the wild like it would be realistically.
So in summary:
Realistically you would lose favor for killing animals owned by citizens within a city where guards are alerted to your crimes.
Realistically no one can validate a report of murder or crime if its not seen (within the area of influence) by those enforcing the law of an area.
These are the basis for my suggestion and could be further expanded on with player created cities having their own custom reputation system that they can set and use with their own guards if desired.